Stylized Barn Straw Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Stylized Barn Straw Seamless Texture

IDstylized-barn-straw-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Stylized Barn Straw Seamless Texture is a meticulously crafted AI-generated material designed to replicate the organic complexity of barn straw woven into a stylized tileable pattern. This texture simulates the natural fibrous composition of straw—an organic substrate composed of tightly bundled plant fibers bound together by subtle adhesive resin remnants and weathered surface coatings. The pattern captures the fine grain orientation of straw stalks with visible porosity and slight surface irregularities that convey a realistic tactile quality. Its color palette reflects warm muted yellows and soft golden browns achieved through diffuse pigments that mimic the natural discoloration and sun-faded effects typical of aged barn straw. The surface finish is matte with subtle roughness variations avoiding any metallic sheens ensuring an authentic organic appearance.

In PBR workflow terms the BaseColor (Albedo) channel delivers a nuanced interplay of light and shadow across the straw bundles emphasizing subtle pigment variations and natural fiber transitions. The Normal map encodes the intricate surface detail of intertwined fibers and gentle surface undulations enhancing depth perception without harsh edges. Roughness is carefully balanced to reflect the slightly coarse fibrous texture of dried straw while the Metallic channel remains minimal or null as straw is non-metallic by nature. Ambient Occlusion highlights the micro-shadows within fiber clusters adding to the material’s visual depth. The Height or Displacement map provides subtle elevation differences accentuating the straw’s layered structure to improve realism in close-up renders.

This tileable stylized barn straw seamless texture is engineered at an exceptionally high resolution of up to 8K ensuring sharp detail retention even on large surfaces. It is optimized for seamless tiling allowing you to cover expansive environments without visible repetition or artifacting making it ideal for quick look development environment art architectural visualization and concept prototyping. The texture integrates effortlessly into popular 3D software such as Blender Unity and Unreal Engine delivering predictable and repeatable results in real-time 3D preview workflows. To achieve optimal results it’s recommended to adjust roughness and normal map intensity to align with your scene’s lighting setup and to fine-tune UV scaling to avoid texture stretching or pixelation on large models.

By incorporating this stylized barn straw seamless texture into your material library you gain a versatile and stable asset designed to accelerate hay-straw workflows with clarity and consistency. Its careful balance of organic detail and technical precision avoids the repetitive artifacts often seen in auto-generated textures making it a reliable choice for artists seeking naturalistic yet stylized straw surfaces. Whether your project requires subtle environmental storytelling or detailed architectural elements this high-resolution AI texture provides a grounded visually compelling foundation to elevate your 3D scenes.

The ai texture stylized barn straw seamless texture offers a highly detailed and realistic PBR appearance combining stylized barn straw seamless texture and hay-straw textures to create an immersive and continuous material surface.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.