Aniline Leather Rich Dye Variations free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Aniline Leather Rich Dye Variations

IDaniline-leather-rich-dye-variations
Leather
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Aniline Leather Rich Dye Variations texture is a meticulously AI-generated seamless material designed to enhance and accelerate your leather texturing workflows with exceptional quality and versatility. This advanced texture captures the intricate composition of genuine aniline leather characterized by its organic minimally treated surface where natural grain patterns and subtle imperfections remain visible. The base substrate features a soft yet durable polymer-organic blend typical of high-grade leather hides with natural dye penetrations that produce rich deep color variations. The surface finish emulates the smooth slightly matte sheen of aniline leather reflecting its porous structure and light absorbency which is skillfully represented in the texture’s PBR channels. The BaseColor/Albedo map conveys the authentic dye layers and natural pigmentation while the Normal and Height/Displacement maps emphasize fine grain orientation and gentle surface undulations replicating the tactile depth and worn-in character of real leather. Roughness and Ambient Occlusion channels add realistic micro-variations in glossiness and shadowing simulating the subtle weathering and natural wear that define aniline leather’s unique aesthetic. Metallic values remain minimal consistent with the organic nature of the material.

With a high resolution up to 8K this tileable aniline leather rich dye variations texture maintains crisp detailed visuals even on expansive surfaces and close-up 3D previews making it ideal for diverse applications such as architectural visualization game environments product mockups and interior staging. The texture’s seamless design ensures the pattern scales elegantly without visible seams across large leather surfaces preserving natural continuity and depth. Fully compatible with leading 3D software like Blender Unreal Engine and Unity the texture supports standard PBR workflows for smooth integration into your projects. This AI-driven material reflects a deep understanding of leather’s structural complexity enabling artists to achieve production-ready results that balance aesthetic authenticity with technical precision.

For optimal use adjusting the UV scale is recommended to tailor the appearance of the leather grain and dye variations to the size and type of leather goods being rendered whether small accessories or larger furniture pieces. Fine-tuning roughness values can further enhance the material’s response to lighting preventing it from appearing overly shiny or flat and better simulating the subtle luster characteristic of aniline leather. This thoughtful combination of material composition high-resolution detail and seamless tiling makes the Aniline Leather Rich Dye Variations texture a reliable and versatile resource for creating realistic leather surfaces in any 3D visualization or design workflow.

The seamless aniline leather rich dye variations combined with AI texture aniline leather rich dye variations create highly realistic leather textures that enhance the PBR appearance through detailed material composition and subtle color depth.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.