Animal Archviz Cloth Clothes Furniture Leather Organic — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Animal Archviz Cloth Clothes Furniture Leather Organic — Seamless PBR Texture

IDanimal-archviz-cloth-clothes-furniture-leather-organic
Leather
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture is expertly crafted to authentically represent organic animal-derived materials frequently utilized in architectural visualization (archviz) projects including cloth clothes furniture upholstery and leather surfaces. The base substrate primarily consists of natural fibers interwoven with animal hides creating a richly detailed weave and grain orientation that captures the genuine structure of organic materials. Fine animal hairs and intricately woven textile patterns are embedded throughout the surface enhanced by subtle porosity and gentle weathering effects that contribute to the material’s realism. The surface finish balances the semi-matte slightly polished look characteristic of natural leather with the soft tactile quality of cloth fibers. This is achieved through carefully selected binders and natural colorants such as organic dyes and pigments resulting in a warm earthy palette and consistent color response ideal for realistic visualization workflows.

Designed with physically based rendering (PBR) pipelines in mind this texture set includes high-resolution maps up to 8K capturing every nuance of the material’s complex structure. The BaseColor (Albedo) channel conveys authentic organic pigmentation with subtle variations in fiber and grain coloration while the Normal map emphasizes the intricate weave and natural leather grain. Roughness maps expertly control surface reflectivity differentiating between the soft matte finish of cloth and the slightly glossier appearance of leather surfaces. The Metallic channel is minimal accurately representing the non-metallic nature of these organic materials and ensuring precise light interaction across real-time and offline renderers alike. Ambient Occlusion enhances depth and shadowing around fibers and fabric folds and the Height/Displacement map adds realistic surface relief allowing for enhanced parallax effects in popular visualization software such as Blender Unreal Engine and Unity.

For optimal results it is recommended to carefully adjust the UV scale to preserve the natural proportions of the weave and grain patterns during large-scale tiling preventing any repetitive or artificial appearance. Additionally fine-tuning roughness values allows simulation of varying wear levels or fabric finishes providing further flexibility for diverse animal-inspired archviz scenes. This seamlessly integrated texture is compatible with substance designer workflows and various rendering setups ensuring dependable performance and high fidelity. By verifying color space and gamma settings according to your project’s requirements you can achieve consistently realistic organically detailed surfaces that enhance the visual authenticity of cloth clothes leather furniture and related animal-derived materials in your creative endeavors.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.