Decorative Leather Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Decorative Leather Seamless Texture

IDdecorative-leather-seamless-texture
Leather
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Decorative Leather Seamless Texture is a meticulously crafted material designed to replicate the rich organic qualities of genuine leather within a seamless tileable pattern. This texture captures the intricate grain orientation and subtle surface variations typical of high-quality leather showcasing a finely detailed composition of natural fibers and pigments bound together by durable organic adhesives. The surface finish emulates a slightly polished yet supple leather with gentle wear and natural porosity that adds realism without excessive glossiness. Colorants include deep warm pigments that highlight the natural dyeing process creating a visually appealing interplay of shadows and highlights in the BaseColor/Albedo channel while the Normal map accurately conveys the nuanced grain and subtle embossing typical of decorative leather surfaces.

In terms of PBR workflow this texture excels across all channels: the Roughness map is calibrated to reflect the leather’s balanced semi-matte finish avoiding unwanted shine while emphasizing tactile softness. The Metallic channel remains minimal consistent with organic materials ensuring no unrealistic metal reflections. Ambient Occlusion enhances the depth of the creases and fiber clusters providing natural shadowing effects that contribute to the texture’s depth. Height and Displacement maps are finely tuned to represent the micro-variations in the leather’s surface enabling enhanced parallax and relief effects especially useful in cinematic renders or real-time applications.

Rendered at a high resolution of up to 8K this texture is optimized for seamless tiling allowing it to cover large surfaces without visible repetition or artifacts ideal for level dressing material studies and both real-time and cinematic scenes. It integrates smoothly into popular 3D platforms such as Blender Unreal Engine and Unity providing predictable and repeatable results. For optimal use it is recommended to maintain consistent texel density and uniform UV scaling across your assets to minimize distortion and preserve the texture’s detailed pattern. Adjusting the roughness parameter can further customize the leather’s appearance tailoring it from a more polished decorative finish to a rugged weathered look depending on project needs.

This tileable decorative leather seamless texture features high-quality leather textures with a realistic PBR appearance providing an AI texture decorative leather seamless texture suitable for detailed 3D preview and material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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