Seamless Fabric 121 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Fabric 121 by Share Textures – PBR 3D Texture (8K ready)

IDfabric-121-by-share-textures-pbr-seamless-8k
Leather
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Fabric 121 by Share Textures is a meticulously crafted high-quality PBR 3D texture designed to authentically replicate the complex structure of woven fabric materials. The base substrate simulates densely interlaced threads typical of both natural organic fibers and synthetic polymers. These fibers are tightly bound with fine adhesive compounds providing the fabric with its distinctive structural integrity and subtle flexibility. The fiber orientation is predominantly uniform yet exhibits slight variation which adds a natural sense of depth and realism to the material. The surface finish features a matte appearance with a delicate texture that minimizes reflective glare while the coloration consists of warm orange pigments that maintain consistent saturation and hue throughout the expanse of the fabric. Small-scale porosity within the fibers enhances the tactile quality and contributes to realistic light diffusion and soft shadow interplay.

This fabric’s detailed physical and visual characteristics are effectively represented across multiple PBR channels. The Base Color (Albedo) map captures the rich orange tones and subtle color shifts resulting from fiber dyeing processes. The Normal map highlights the fine weave pattern and thread relief allowing light to interact dynamically with the surface thereby adding dimensionality under varied lighting conditions. Roughness controls the soft matte finish by scattering light gently and preventing harsh reflections while the Metallic channel remains neutral reflecting the inherently non-metallic nature of the textile. Ambient Occlusion enhances the sense of depth where fibers intersect and overlap and Height/Displacement maps accurately convey the subtle elevations and depressions characteristic of woven fabric textures. Together these channels enable realistic physically based shading suited to modern rendering workflows.

Optimized for seamless tiling and capable of covering large surfaces without visible repetition this 8K resolution texture pack ensures exceptional detail and fidelity. It is fully compatible with Blender’s Principled BSDF shaders Unreal Engine’s material inputs—including Base Color Roughness Normal and Ambient Occlusion—and Unity’s URP and HDRP pipelines using Lit shaders. For best results users are advised to maintain consistent texel density and consider employing triplanar or layered mapping techniques when applying this texture onto complex 3D models. Additionally combining the Normal map with height or parallax mapping can significantly enhance the perception of surface depth making it ideal for close-up renders or interactive applications requiring fine detail and realism.

Licensed under Seamless Fabric 121 offers unrestricted use for both personal and commercial projects allowing artists and developers to freely modify and integrate this versatile fabric material into their workflows. Its design focused on organic textile composition with a balanced interplay of fiber structure adhesives and pigment ensures predictable high-quality results across a wide range of modern rendering engines and use cases.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.