Seamless Fabric 123 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Fabric 123 by Share Textures – PBR 3D Texture (8K ready)

IDfabric-123-by-share-textures-pbr-seamless-8k
Leather
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Fabric 123 by Share Textures is a meticulously crafted high-quality PBR 3D texture designed to authentically replicate the complex tactile and visual qualities of woven organic fabric. The base substrate consists of a dense textile composed of tightly interlaced fibers arranged with a subtle grain orientation that enhances the natural appearance and introduces slight surface irregularities. This carefully woven structure suggests the presence of a polymer-based binder that securely holds the fibers together ensuring durability and consistent surface tension across large areas. The fabric’s moderate porosity allows for nuanced light interaction creating soft shadowing effects that contribute to the material’s depth and realism. Its surface finish is matte with a gentle brushed texture avoiding excessive glossiness while emphasizing visual complexity. The colorants resemble natural yellow pigments embedded within the fiber matrix producing a warm vibrant albedo that feels both organic and true to life.

In terms of physically based rendering channels the Base Color (Albedo) map conveys the subtle variations in yellow hues and pigment distribution capturing the fabric’s natural tonal depth. The Normal map highlights the intricate weave pattern and fiber orientation providing a convincing sense of three-dimensional structure. Roughness values are finely tuned to portray the fabric’s soft non-reflective qualities balancing light diffusion without flattening the surface. The Ambient Occlusion map enhances detail perception by simulating occluded areas where fibers intersect or crease adding spatial depth. The Height or Displacement map offers micro-relief details that emphasize the texture’s surface irregularities further boosting photorealism in close-up views. Metallic values remain negligible consistent with the organic non-metallic nature of the material.

Offering resolutions up to 8K this texture is optimized for seamless tiling ensuring no visible repetition across expansive surfaces. It is fully compatible with contemporary rendering engines such as Blender’s Principled BSDF shader Unreal Engine’s Base Color Roughness Normal and Ambient Occlusion slots and Unity’s URP/HDRP Lit shaders. For best results it is recommended to apply triplanar or layered tiling techniques to maintain consistent texel density and avoid texture stretching. Additionally combining the Normal map with Height or Parallax mapping can significantly enhance surface realism by introducing a convincing depth effect. When importing set the Base Color textures to sRGB color space and all data maps (Normal Roughness AO Height) to Non-Color to ensure accurate shading and lighting fidelity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.