Seamless Leather 020 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Leather 020 by Textures – PBR 3D Texture (8K ready)

IDleather-020-by-textures-pbr-seamless-8k
Leather
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Leather 020 by Textures is a meticulously crafted high-quality PBR 3D texture that authentically represents organic leather material with exceptional detail. The base substrate consists of tightly interwoven collagen fibers forming a durable yet flexible foundation typical of genuine leather. This texture features a finely grained surface that reveals subtle natural imperfections such as faint creases slight porosity and minor weathering all contributing to its realistic appearance. The leather’s smooth polished finish is enhanced by natural oils and deep rich red dyes with dark undertones resulting in a warm organic hue that captures the material’s characteristic depth and tactile quality. These elements combine to create a surface that interacts with light predictably exhibiting a soft sheen without excessive gloss consistent with treated leather. In terms of PBR channels the Base Color (Albedo) map accurately depicts the leather’s nuanced red pigments and tonal variations influenced by dye absorption and aging. The Normal map provides detailed grain and fiber orientation enhancing the texture’s tactile depth and the way light plays across the surface. Roughness is carefully balanced to maintain the leather’s polished yet subtly matte finish avoiding unrealistic shininess while preserving authenticity. The Metallic channel remains neutral reflecting leather’s organic non-metallic nature. Ambient Occlusion adds depth by emphasizing crevices and folds improving shadowing and dimensionality. The Height/Displacement map simulates the natural topography of the leather fibers and minor wrinkles adding subtle relief that enhances realism without breaking seamless tiling. This texture is optimized for consistent shading and seamless tiling in modern rendering engines. Seamless Leather 020 supports up to 8K resolution ensuring outstanding detail even on large surfaces and close-up views. It integrates effortlessly into workflows with Blender Unreal Engine and Unity functioning smoothly with shaders such as Blender’s Principled BSDF Unreal’s material system and Unity’s URP or HDRP Lit shaders. For optimal results maintaining consistent texel density is recommended alongside techniques like triplanar or layered UV mapping to reduce visible repetition. Combining the Normal map with Height or Parallax mapping can further enhance tactile sensation and surface depth making this texture ideal for realistic leather materials in any modern 3D project or environment.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.