Seamless Leather 029 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Leather 029 by Textures – PBR 3D Texture (8K ready)

IDleather-029-by-textures-pbr-seamless-8k
Leather
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Leather 029 by Textures is a meticulously crafted PBR 3D texture that faithfully replicates the complex organic composition of natural leather. At its core the material’s base substrate consists of tightly interwoven collagen fibers which create a dense and durable structure typical of high-quality leather hides. This intricate fibrous network is subtly visible throughout the texture revealing fine grain orientation and small surface pores that contribute to the tactile depth and natural variation seen in real leather. The surface finish is lightly polished featuring a soft sheen that accurately reflects how light interacts with leather’s smooth yet slightly textured surface. Warm brown pigments provide a realistic evenly distributed coloration while subtle weathering effects and gentle creasing enhance authenticity without compromising the seamless tileability essential for consistent large-scale applications.

The texture pack includes a comprehensive set of PBR channels designed to maximize realism across modern rendering engines such as Blender Unreal Engine and Unity. The Base Color (Albedo) map captures the rich brown hues and nuanced pigment variations without baked lighting ensuring accurate natural color reproduction. The Normal map encodes the fine grain structure and visible pores delivering detailed micro-surface relief under dynamic lighting conditions. Roughness is carefully balanced to reproduce the leather’s semi-matte finish allowing soft specular highlights without excessive glossiness. The Ambient Occlusion map enhances the perception of depth in creases and folds while Height and Displacement maps provide subtle geometric relief which can be further enhanced using parallax or tessellation techniques. The Metallic channel remains unused reflecting the organic non-metallic nature of leather.

Provided at resolutions up to 8K this texture ensures exceptional detail even at close viewing distances making it suitable for high-fidelity visual projects that demand precise surface realism. It is fully compatible with Blender’s Principled BSDF shader Unreal Engine’s material system and Unity’s URP/HDRP Lit shaders where each map feeds into the respective inputs for Base Color Roughness Normal and Ambient Occlusion. To maximize visual consistency and reduce visible repetition on large surfaces it is recommended to maintain a consistent texel density across UV maps and consider techniques such as triplanar projection or layered tiling. For enhanced tactile realism combining the Normal map with Height or Parallax Occlusion mapping helps simulate the subtle undulations and grain of natural leather. When importing ensure Base Color textures use sRGB color space while data maps like Normal Roughness AO and Height are treated as non-color data for accurate shading results.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.