Seamless Leather 033 B by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Leather 033 B by Textures – PBR 3D Texture (8K ready)

IDleather-033-b-by-textures-pbr-seamless-8k
Leather
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Leather 033 B by Textures is a meticulously crafted high-quality PBR 3D texture designed to replicate the intricate nature and tactile richness of authentic leather. The material’s base substrate consists of an organic polymer matrix primarily composed of tightly bound collagen fibers which form the fibrous structure distinctive to natural leather. This fibrous network allows for the appearance of fine creases and subtle surface irregularities contributing to the genuine feel and visual depth of the texture. The surface showcases a warm slightly polished finish with natural weathering effects reflecting the nuanced grain orientation and porosity typical of real leather. Pigments and natural dyes imbue the texture with a rich brown hue creating an albedo layer that captures the subtle color variations inherent in organic materials enhancing the overall realism of the surface.

The texture’s PBR channels are carefully optimized to represent these material qualities accurately: the BaseColor (Albedo) map presents the nuanced color and organic variance while the Normal map conveys the fine grain detail and micro-surface irregularities characteristic of leather’s tactile profile. The Roughness map highlights areas of gentle wear and smoothness simulating the natural polish and weathered finish and the Metallic channel remains at minimal values to preserve the non-metallic nature of leather. Ambient Occlusion enhances shadowed crevices and depth emphasizing the texture’s dimensionality and the Height/Displacement map provides realistic relief cues that respond dynamically to lighting conditions. With resolutions up to 8K this texture delivers exceptional detail and clarity making it especially suitable for close-up renders and large-scale surfaces that demand consistent high-fidelity shading.

Seamless Leather 033 B is fully compatible with major rendering engines including Blender Unreal Engine and Unity supporting physically based workflows that utilize Principled BSDF materials or equivalent shader setups. Its seamless tiling capability ensures uniform detail across expansive models without visible repetition or artifacts. For optimal results it is recommended to maintain consistent texel density and consider advanced mapping techniques such as triplanar or layered UV mapping which help blend the texture naturally over complex geometries. Additionally combining the normal map with height or parallax occlusion mapping can significantly enhance the perception of surface depth and fine irregularities further elevating the authenticity and tactile quality of the leather material under varied lighting scenarios.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.