Seamless Leather 033 C by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Leather 033 C by Textures – PBR 3D Texture (8K ready)

IDleather-033-c-by-textures-pbr-seamless-8k
Leather
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Leather 033 C by Textures is a meticulously crafted high-quality 8K resolution PBR 3D texture designed to authentically replicate the complex and tactile nature of genuine leather surfaces. This texture captures the organic composition of leather originating from a polymeric substrate derived from animal hide characterized by its intricate grain structure and fine fibrous orientation. Subtle porosity is present throughout the material contributing to the leather’s distinctive matte and slightly uneven surface finish. Warm brown color tones created by natural pigments and dyes permeate the leather’s layers delivering a richly detailed base color accurately represented in the BaseColor (Albedo) channel. The seamless design ensures that this texture tiles flawlessly across large surfaces eliminating visible seams and preserving realism in extensive 3D environments.

The material’s physical properties are expertly encoded across PBR channels to provide consistent and realistic shading in modern rendering engines such as Blender Unreal Engine and Unity. The Normal map reveals delicate surface relief highlighting subtle wrinkles grain variations and fibrous details inherent to leather. The Roughness map defines areas with varying glossiness simulating the natural weathering and tactile finish that leather acquires through use and exposure. Metallic values are kept minimal reflecting leather’s organic non-metallic nature and ensuring accurate light interaction in physically based rendering systems. Ambient Occlusion enhances depth by emphasizing crevices and folds while the Height/Displacement map adds dimensionality allowing for realistic parallax effects when combined with normal data further enhancing the texture’s three-dimensional appearance.

Seamless Leather 033 C is fully optimized for integration with Principled BSDF shaders in Blender and the material systems of Unreal Engine and Unity’s URP/HDRP Lit shaders enabling consistent physically based shading across multiple platforms. To achieve optimal visual fidelity it is recommended to maintain consistent texel density during UV mapping and to fine-tune roughness values for specific lighting conditions. Additionally experimenting with height or parallax mapping can provide enhanced surface depth making the texture ideal for applications where realism and detail are paramount. This texture’s license allows unrestricted use and modification making it a versatile asset for both personal and commercial projects requiring authentic natural leather surfaces rendered with precision and ease.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.