Seamless PBR Leather Texture for Games free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless PBR Leather Texture for Games

IDseamless-pbr-leather-texture
Leather
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR leather texture delivers an exceptionally realistic and detailed material ideal for use in game design architectural visualization and digital modeling projects. Crafted from a high-quality organic substrate typical of natural leather the texture captures the intricate grain orientation and fine fibrous structure that define real leather surfaces. Its composition reflects subtle variations in porosity and natural wear with binders and tanning agents contributing to a durable yet supple finish. The surface exhibits a slightly polished matte sheen achieved through traditional finishing methods enhanced by natural colorants such as vegetable dyes and pigment layers that provide rich warm hues while preserving authentic surface irregularities and depth.

In the PBR workflow this leather texture pack includes meticulously calibrated channels to achieve photorealistic results. The BaseColor (Albedo) map presents the organic coloration and subtle pigment variations while the Normal map reproduces the fine grain and fiber orientation lending tactile depth. Roughness values are finely tuned to portray the semi-matte slightly worn surface finish avoiding overly glossy reflections yet maintaining realistic specularity. The Metallic channel is appropriately set to zero reflecting leather’s non-metallic nature. Ambient Occlusion enhances the perception of creases and folds and the Height/Displacement map captures surface undulations and the natural topography of the leather grain perfect for parallax or tessellation effects in modern engines like Unreal Unity and Blender.

Offered at resolutions up to 8K this seamless leather material ensures maximum clarity and scalability for close-up renders and high-fidelity scenes making it suitable for detailed character garments furniture upholstery or architectural elements such as wall panels and decorative finishes. The texture’s seamless nature allows for easy tiling across large surfaces without visible repetition enhancing versatility across diverse project scopes. For optimal use adjusting the UV scale to match the intended leather grain size and fine-tuning roughness can help achieve the desired balance between softness and realism especially in lighting environments with varied reflectivity.

Whether you are developing immersive game environments or producing photorealistic architectural visualizations this leather texture resource supports a wide range of artistic and technical needs. Its carefully balanced composition and accurate PBR maps offer a natural tactile surface appearance that elevates digital textiles and materials to new levels of authenticity and visual appeal. This pack serves as an essential tool for artists and developers aiming to incorporate high-quality lifelike leather surfaces into their digital design workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.