Archviz Bathroom Furniture Kitchen Marble Polished Rocks — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Bathroom Furniture Kitchen Marble Polished Rocks — Seamless PBR Texture

IDarchviz-bathroom-furniture-kitchen-marble-polished-rocks
Marble
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Bathroom Furniture Kitchen Marble Polished Rocks seamless PBR texture is expertly crafted to replicate the refined natural elegance of polished marble stone a substance widely favored in high-end interior design applications. The base substrate is modeled on a dense fine-grained metamorphic rock predominantly composed of interlocked calcium carbonate crystals tightly bonded by natural cementitious binders. This mineralogical composition creates a smooth non-porous surface renowned for its durability and luxurious appearance. Subtle mineral impurities and oxide layers naturally present in marble contribute to delicate veining and nuanced color shifts which are faithfully captured in the BaseColor/Albedo channel. These features enable the texture to deliver an authentic visual depth and tonal variation that is essential for realistic rendering of bathroom countertops kitchen islands and designer furniture surfaces in architectural visualization projects.

The texture set includes a comprehensive suite of PBR maps optimized for physically based rendering pipelines ensuring accurate simulation of marble’s physical and optical properties. The Normal map faithfully reproduces micro-fissures gentle undulations and fine surface relief typical of polished stone enhancing tactile realism. The Roughness channel controls the signature high-gloss smooth finish of polished marble maintaining consistently low roughness values that emphasize reflective qualities while avoiding unnatural glare. The Metallic map remains neutral reflecting marble’s inherently non-metallic nature. Ambient Occlusion intensifies shadow definition around crevices and edges adding dimensionality and depth to the material. Height and Displacement maps offer precise control over surface relief and enable seamless tiling making it ideal for expansive bathroom and kitchen surfaces as well as custom furniture elements. With support for up to 8K resolution this texture ensures exceptional detail fidelity in both offline and real-time engines such as Blender Unreal Engine and Unity.

For optimal integration into your archviz projects it is recommended to carefully adjust the UV scale of this marble stone texture to minimize pattern repetition especially on large bathroom or kitchen surfaces where seamless continuity is crucial. Additionally fine-tuning the Roughness parameter can help balance surface glossiness to suit specific lighting conditions enhancing the natural reflections and realistic appearance of designer furniture and architectural elements. The seamless nature of this polished marble texture guarantees smooth tiling without visible borders elevating the overall quality and authenticity of your visualizations. Attention to proper color space and gamma settings will further ensure true-to-life color reproduction and a polished sophisticated finish across all rendered scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.