Marble Smooth Even — Smooth Even Tiles Even Tiles Floor — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Marble Smooth Even — Smooth Even Tiles Even Tiles Floor — PBR seamless 3D texture

IDmarble-01-marble-smooth-even-tiles-floor-man-made
Marble
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Marble Smooth Even texture represents a high-quality seamless PBR material designed to replicate the refined characteristics of marble 01 a classic man-made stone often used for indoor floors and walls. The base substrate mimics natural marble’s crystalline calcite composition with a smooth polished surface finish that highlights its clean even tile layout. The texture captures subtle grain orientation and low porosity reflecting the material’s dense non-porous nature. Carefully integrated colorants simulate the natural variations and veining typical of marble emphasizing soft white and light gray hues with minimal weathering or imperfections for a pristine indoor look. The tiles exhibit a consistent flat surface ideal for modern architectural environments requiring a sleek sophisticated aesthetic.

In terms of PBR channel mapping the BaseColor (Albedo) map portrays the marble’s characteristic smooth and even coloration with precise pigment detail while the Normal map delivers fine surface relief that accentuates the subtle grain and tile edges without harshness. The Roughness map is calibrated to reflect the polished low-friction finish of marble creating a balanced specular response that works well in both real-time and offline renderers. The Metallic channel is kept minimal as marble is a non-metallic material ensuring physically accurate shading. Ambient Occlusion enhances depth perception at tile joints and crevices and the Height map provides gentle displacement for realistic edge definition and surface variation. This 4K texture is optionally available in 8K resolution for high-end rendering needs maintaining sharp detail and fidelity across DCCs and game engines including Blender Unreal Engine and Unity.

Optimized for modern production pipelines this texture supports the metal/rough workflow and includes precise calibrations that guarantee consistent shading results without requiring manual tweaking. Its tileable design allows for seamless repetition on large surfaces making it ideal for clean indoor environments where a smooth even marble floor or wall finish is desired. For best results adjust UV scaling to match real-world tile dimensions and fine-tune roughness slightly to simulate surface wear or polish levels depending on the scene’s lighting conditions. The availability of PNG and EXR formats ensures compatibility and flexibility across various workflows and rendering systems.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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