Marble Floor with Geometric Pattern | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Marble Floor with Geometric Pattern | Free PBR

IDmarble-floor-with-geometric-pattern-free-pbr
Marble
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture features a high-quality marble floor with an intricate geometric pattern, designed to bring realistic elegance to any 3D environment. The base material is natural marble, a metamorphic rock primarily composed of recrystallized carbonate minerals, known for its smooth crystalline structure and subtle veining. The stone’s mineral composition, predominantly calcite, creates a distinctive surface with low porosity, contributing to its durability and polished finish. In this texture, the marble’s mineral grains are finely oriented, simulating the natural crystallization and subtle variations that give the floor an authentic, luxurious appearance. The geometric pattern is embedded within the marble substrate, resembling an inlaid design achieved through precise cutting and polishing techniques that highlight contrasts between the base stone and decorative elements.

The surface finish is impeccably polished, reflecting light softly to emphasize the marble’s natural sheen without excessive glossiness. This finish is accurately represented across the PBR channels: the BaseColor (Albedo) map captures the marble’s creamy white and gray hues with delicate veining and the sharp contrast of the geometric design. The Normal map simulates the slight relief and depth variations typical of carved marble patterns, enhancing surface detail under dynamic lighting. Roughness values are carefully balanced to replicate the polished yet tactile surface, with lower roughness on smooth marble areas and subtly increased roughness along patterned edges to suggest micro-surface variations. The Metallic map remains near zero, consistent with marble’s non-metallic nature, while Ambient Occlusion enhances the perception of depth and shadowing within the geometric recesses. The Height (Displacement) map provides subtle elevation changes to reinforce the three-dimensional character of the pattern, supporting realistic parallax effects.

Rendered at an impressive 8K resolution, this texture is optimized for seamless tiling and fine detail visibility, making it ideal for high-end visualization projects in Blender, Unreal Engine, and Unity. The texture’s comprehensive PBR setup ensures accurate material behavior under various lighting conditions and environments. For practical application, it is recommended to carefully adjust the UV scale to maintain the proportionality of the geometric pattern on large surfaces, avoiding distortion. Additionally, fine-tuning the roughness parameter can help tailor the reflectivity to suit different lighting scenarios, whether aiming for a showroom-like polished marble floor or a more subdued, natural stone finish. This texture provides a versatile and realistic solution for architectural visualization, interior design, and game environments requiring a sophisticated marble flooring with a contemporary geometric flair.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.