Marble Mosaic Tiles — Ceramic Mosaic Marble Mosaic Marble Decorative — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Marble Mosaic Tiles — Ceramic Mosaic Marble Mosaic Marble Decorative — PBR seamless 3D texture

IDmarble-mosaic-tiles-tiles-floor-ceramic-mosaic-marble-decorative
Marble
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

These marble mosaic tiles feature a seamless and tileable 3D texture meticulously crafted to represent the natural elegance of marble combined with the precision of ceramic mosaic craftsmanship. The base substrate mimics high-quality man-made ceramic offering enhanced durability and a refined surface finish that captures both polished and slightly textured characteristics typical of decorative square tiles used in contemporary flooring and wall applications. The composition integrates fine mineral aggregates and subtle grain orientation reflecting realistic porosity and weathering effects that contribute to the natural depth and variation observable in the albedo (BaseColor) and normal maps. Pigments and oxide layers are carefully simulated to reproduce the subtle veining and color tonalities inherent to marble ensuring a rich and authentic visual experience across all PBR channels.

This physically based rendering (PBR) material set includes comprehensive maps such as albedo normal roughness ambient occlusion (AO) and height all designed to work harmoniously within the metal/roughness workflow. The albedo map presents the diffuse coloration and marble patterning without baked lighting while the normal map captures intricate surface details and microstructure enhancing the perception of depth and texture on tiled surfaces. The roughness map balances glossiness and matte areas accurately representing the semi-polished finish of ceramic mosaics whereas the AO map accentuates subtle shadowing around tile edges and joints. Height maps provide parallax and displacement information that further elevate realism by introducing fine relief and surface irregularities typical of natural stone tiles. Metallic values remain low to reflect the non-metallic nature of marble and ceramic materials.

Optimized for modern digital content creation pipelines these 4K resolution textures come with an optional 8K upgrade offering exceptional detail suitable for high-end renderings in Blender Unreal Engine and Unity. The seamless and tileable nature of the texture ensures flawless repetition across large floor or wall surfaces without visible seams or distortions delivering reliable results without the need for manual tweaking. For practical application adjusting the UV scale to match real-world tile dimensions is recommended and fine-tuning the roughness map can help achieve the desired balance between gloss and matte finishes depending on lighting conditions and stylistic requirements. This material is an excellent choice for adding authentic marble mosaic aesthetics to architectural visualizations game environments or virtual set designs combining performance and visual fidelity across all supported platforms and renderers.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.