Aged Metal Metallic Old Panel Rust Sci — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Aged Metal Metallic Old Panel Rust Sci — Seamless PBR Texture

IDaged-metal-metallic-old-panel-rust-sci
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture represents an aged metallic panel featuring realistic rust and weathering effects ideal for science fiction and spaceship-themed projects. The base substrate is a durable metal alloy showing signs of oxidation and corrosion that form complex rust patterns and surface imperfections. This aged metal surface combines oxidized iron oxide layers with subtle metallic flakes beneath creating a richly detailed appearance. The panel’s finish is predominantly oxidized and roughened by exposure with patches of worn paint and exposed bare metal producing a nuanced blend of roughness and specular reflection. Pigments and oxide layers contribute warm reddish-brown hues while darker mineral deposits enhance the sense of depth and material decay accurately mimicking the effects of long-term environmental exposure on industrial scifi panels.

In physically based rendering workflows this texture set includes all standard maps for maximum realism and flexibility. The BaseColor (Albedo) channel reflects the natural rust coloration and aged metal tones without baked lighting preserving accurate color response. The Normal map captures the fine grain orientation and surface porosity emphasizing dents scratches and panel seams. Roughness values vary across the surface highlighting the contrast between smooth metallic patches and rough oxidized areas. The Metallic map designates fully metallic regions versus weathered or painted zones. Ambient Occlusion enhances shadow details around panel edges and crevices while Height/Displacement maps provide subtle surface relief for parallax effects in real-time engines. This comprehensive channel setup ensures consistent results across archviz real-time and offline renderers.

Rendered at up to 8K resolution this texture is optimized for seamless tiling over large surfaces without visible repetition making it suitable for detailed spaceship hulls sci-fi environments or industrial machinery panels. It is fully compatible and ready to use in popular platforms such as Blender Unreal Engine and Unity supporting physically based workflows and customizable shader setups. A practical usage tip is to adjust the UV scale according to the model’s size to maintain texture fidelity and avoid blurring; additionally fine-tuning roughness can help achieve the desired balance between metallic shine and rusted matte surfaces enhancing authenticity in both close-up and wide-angle views.

Carefully curated for quality and consistency this aged metal old panel texture captures the essence of science fiction material design with a realistic and versatile finish. Its naturalistic weathering and corrosion effects provide a solid foundation for visualization game engines and detailed renderings while the included base layer preview allows quick look-development to streamline your creative workflow. Attribution is appreciated but not mandatory allowing seamless integration into any project requiring high-quality physically based aged metallic surfaces with a sci-fi narrative.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.