Archviz Cast Flowers Guard Iron Metal Roses — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Cast Flowers Guard Iron Metal Roses — Seamless PBR Texture

IDarchviz-cast-flowers-guard-iron-metal-roses
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Archviz Cast Flowers Guard Iron Metal Roses texture is a meticulously crafted PBR material designed to replicate the intricate surface of cast iron adorned with delicate rose motifs. The base substrate is a dense metal alloy specifically iron known for its robust and slightly porous characteristics that emerge from traditional casting techniques. This texture captures the subtle interplay between the rough yet solid iron foundation and the finely detailed floral guards where raised petals and thorns exhibit a blend of oxidized and brushed metal finishes. The surface features a natural patina with hints of weathering that enhance realism showing slight variations in color due to oxide layers and darkened crevices while the overall tone remains consistent across the seamless pattern. The texture’s colorants include muted grays and deep charcoal hues punctuated by subtle rust-like tints reflecting the typical aging process of outdoor ironwork and adding depth to the material’s visual response.

All essential PBR maps are included to ensure compatibility with physically based rendering workflows across multiple platforms such as Blender Unreal Engine and Unity. The BaseColor/Albedo map accurately portrays the iron’s natural dark tone and the soft color shifts caused by oxidation. The Normal and Height/Displacement maps emphasize the raised cast details of the flowers and guard elements providing convincing depth and tactile relief without the need for heavy geometry. Roughness maps highlight the contrast between the polished and weathered metal surfaces while the Metallic channel confirms the fully metallic nature of the material ensuring realistic light reflections. Ambient Occlusion is finely tuned to accentuate the crevices and recessed areas of the floral pattern enhancing the perception of volume and shadow. Designed for up to 8K resolution the texture maintains crisp detail even at large-scale tiling making it ideal for architectural visualization projects featuring decorative window guards or metal floral accents.

For optimal use in archviz or game engine environments it is recommended to carefully adjust the UV scale to avoid repetition and preserve the natural flow of the floral design across surfaces. Additionally tweaking the roughness slightly can help simulate different weathering stages from freshly cast iron to more aged matte finishes. This seamless PBR texture is prepared with consistent color response and calibrated gamma settings ensuring it integrates smoothly into various rendering pipelines without requiring extensive modification. Attribution for this high-quality material is appreciated but not mandatory offering flexibility for both commercial and creative projects. The texture’s substance designer-level detail and realism make it a valuable asset for enhancing metalwork in architectural windows decorative guards and ornamental cast iron elements in any digital visualization or real-time rendering workflow.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.