Archviz Corrugated Gate Metal Substance Designer — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Corrugated Gate Metal Substance Designer — Seamless PBR Texture

IDarchviz-corrugated-gate-metal-substance-designer
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Corrugated Gate Metal Substance Designer seamless PBR texture is expertly crafted to replicate a robust and industrial metal substrate commonly found in architectural gates and fencing. The material composition centers on a sturdy metal base featuring finely detailed corrugated patterns that emphasize strength and durability. The surface finish is characterized by a carefully balanced oxidized patina enriched with subtle weathering effects such as mild corrosion and layered oxide pigments. These natural colorants introduce nuanced variations in tone and depth simulating the natural aging process of steel or iron with realistic discoloration and pigment deposits. Additionally the texture incorporates surface porosity and imperfections like soft scratches and dents enhancing authenticity by reflecting typical environmental wear experienced by exterior metal gates over time.

Each PBR channel is meticulously designed to capture the complex characteristics of this corrugated metal surface ensuring physical accuracy under varied lighting conditions. The BaseColor (Albedo) map showcases a rich blend of metallic hues interspersed with oxide layers and natural pigments providing a lifelike appearance without oversaturation. The Normal map precisely renders the corrugated ridges alongside minor surface irregularities contributing to the tactile and three-dimensional quality of the metal. Roughness values are finely tuned to emulate a semi-brushed oxidized finish striking a balance between reflectivity and diffuse light scattering. The Metallic channel confirms the conductive nature typical of metal while Ambient Occlusion adds subtle shadowing within crevices and folds between corrugations enhancing depth perception. The Height or Displacement map supports enhanced surface relief enabling advanced parallax and tessellation effects in modern rendering workflows.

Rendered at an impressive resolution of up to 8K this seamless texture is optimized for tiling across expansive architectural surfaces making it ideal for gates fences and façade elements within archviz projects. It integrates seamlessly with industry-standard software such as Blender Unreal Engine and Unity maintaining consistent color space and gamma settings to ensure reliable results across different platforms. For best results adjusting the UV scale is recommended to preserve the proportionality of corrugated patterns while fine-tuning roughness values can help balance the metal’s reflective shine with its weathered oxidized look—enhancing overall realism and material fidelity in your scenes.

This Substance Designer asset provides a dependable foundation for creating photorealistic corrugated metal surfaces offering consistent and physically accurate representation across both real-time and offline rendering applications. Its detailed composition and thoughtfully mapped PBR channels make it an invaluable resource for architects and visualization artists aiming to achieve authentic durable and visually compelling metal gate materials in their archviz designs.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.