Archviz Diamond Metal Pattern Substance Designer — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Diamond Metal Pattern Substance Designer — Seamless PBR Texture

IDarchviz-diamond-metal-pattern-substance-designer
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Diamond Metal Pattern Substance Designer texture is a meticulously crafted seamless PBR material designed specifically for physically based rendering workflows in architectural visualization real-time engines and offline renderers. The base substrate mimics a highly polished metal surface with a distinctive diamond pattern reflecting the geometry and precision typical of industrial metalwork. The surface finish combines a brushed and subtly oxidized appearance imparting realistic micro-scratches and slight weathering that add depth and authenticity. The metal’s color is a cool neutral gray with subtle oxide layers enhancing the tonal variation while the pattern itself is crisply defined with consistent contrast and clear edges ensuring excellent repeatability for large-scale tiling applications without visible seams or distortion.

Within the PBR channels the BaseColor (Albedo) map captures the nuanced interplay of metallic pigment and oxide films delivering a natural metal hue with slight variations across the pattern. The Normal map emphasizes the raised diamond shapes and fine surface imperfections enhancing the tactile feel of the metal. The Roughness map carefully balances polished and brushed areas providing realistic reflectivity that shifts with lighting angles. The Metallic channel is predominantly high to represent the metal substrate accurately while the Ambient Occlusion and Height maps reinforce the depth and shadowing of the patterned surface contributing to convincing parallax and displacement effects. Together these maps ensure a physically accurate and visually compelling material that integrates seamlessly into advanced PBR pipelines.

Rendered at up to 8K resolution this texture is optimized for use in Blender Unreal Engine and Unity supporting high-fidelity visualization and game development needs with crisp detail even on close inspection. To achieve the best visual outcome it is recommended to carefully adjust UV scaling to maintain the diamond pattern’s geometric integrity on complex surfaces and to fine-tune roughness values to balance between a reflective metallic sheen and the subtle diffuse highlights caused by micro-weathering. This approach maximizes realism while preserving performance across various rendering contexts. Overall this diamond metal pattern material is a versatile high-quality asset curated for seamless integration into professional archviz and game engine projects with color space and gamma ready to be matched to your project setup. Attribution is appreciated but not required.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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