Archviz Door Hole Key Keyhole Metal Metallic — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Door Hole Key Keyhole Metal Metallic — Seamless PBR Texture

IDarchviz-door-hole-key-keyhole-metal-metallic
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Door Hole Key Keyhole Metal Metallic seamless PBR texture is expertly crafted to replicate the intricate surface characteristics of aged yet robust metallic door hardware. Its base substrate consists predominantly of a dense metal alloy reflecting the durability and weight typical of industrial-grade steel or iron components used in door keyholes and lock mechanisms. The surface finish shows subtle signs of weathering and oxidation with finely brushed and slightly pitted textures that hint at long-term exposure to environmental elements. This combination of microscopic grain orientation and natural corrosion effects is captured through carefully calibrated colorants and oxide layers delivering a realistic metallic appearance that balances wear with functionality. The texture’s porosity is minimal reflecting the compact non-porous nature of metal while the slight roughness and fine scratches add authenticity to the tactile feel expected from such architectural details.

Within the PBR workflow this material’s BaseColor or Albedo map conveys the cool muted metallic tones interspersed with subtle rust hues and darkened crevices around the keyhole edges. The Normal map intricately simulates the small dents grooves and brushed metal grain enhancing the three-dimensional illusion under dynamic lighting. Roughness maps control the varied reflections caused by the mix of polished highlights and oxidized dull patches while the Metallic channel strictly denotes the fully metallic nature of the surface ensuring accurate light interaction. Ambient Occlusion enriches shadow depth around recessed areas like the keyhole cavity and the Height or Displacement map provides fine elevation details to emphasize the engraved outlines and surface imperfections adding realism during close-up renders. Designed at an impressive up to 8K resolution this texture is optimized for seamless tiling across large architectural visualization projects and compatible with popular platforms such as Blender Unreal Engine and Unity supporting real-time and offline rendering workflows alike.

For practical application it is advisable to carefully adjust the UV scale to maintain the texture’s natural grain size relative to the door model avoiding overstretched or compressed appearances. Additionally subtle tuning of the roughness map can help simulate different levels of metal wear—from smoother recently polished locks to more weathered matte finishes—depending on the visual narrative desired. This substance designer-quality material provides a photorealistic base layer preview to expedite quick look-development making it a versatile and reliable resource for architectural visualization game engine environments and any project requiring authentic metallic door hardware surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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