Archviz Fan Metal Misc Sci Scifi Substance — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Fan Metal Misc Sci Scifi Substance — Seamless PBR Texture

IDarchviz-fan-metal-misc-sci-scifi-substance
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Fan Metal Misc Sci Scifi Substance texture is a meticulously crafted seamless PBR material designed to meet the demanding standards of physically based rendering workflows. The base substrate is a finely detailed metal alloy characterized by a subtle interplay of brushed and slightly oxidized finishes lending it a realistic sci-fi industrial feel. The surface composition incorporates microscopic metal grains and fine fibrous inclusions which contribute to its moderate porosity and nuanced light scattering. The material’s color is derived from carefully balanced oxide layers and metallic pigments producing a consistent and neutral hue that remains stable across various lighting conditions. This complex layering is accurately captured in the texture’s BaseColor (Albedo) channel while the Normal map conveys the intricate grain orientation and micro-scratches. The Roughness map finely controls the balance between the polished and matte areas reflecting the nuanced surface finish and the Metallic channel emphasizes the realistic metal content. Ambient Occlusion enhances the perception of depth in crevices and edges and the Height/Displacement map provides subtle surface variations that enhance realism in close-up renders.

Rendered at a high 8K resolution this substance texture ensures exceptional detail and fidelity suitable for large-scale tiling without visible repetition making it ideal for architectural visualization real-time rendering in engines like Unreal Engine and Unity and offline renderers such as Blender’s Cycles. The set includes all standard PBR maps needed for seamless integration into diverse pipelines allowing artists and designers to quickly achieve photorealistic results. When applying this texture it is recommended to carefully calibrate the UV scale to maintain the natural grain size and avoid texture stretching. Additionally adjusting the roughness slightly can help tailor the surface reflectivity to specific lighting environments while subtle use of the height map can enhance parallax effects for added depth during close camera angles.

Color space and gamma settings should be verified to match your project’s requirements ensuring accurate color reproduction and material response. While attribution for this material is appreciated it is not mandatory allowing flexible use across multiple projects. This texture has been curated for quality and consistency providing a reliable sci-fi metal base substance that can be utilized broadly across archviz miscellaneous industrial fan designs and futuristic applications. Its comprehensive design supports quick look-development by including a color/base layer preview facilitating efficient material setup and visualization in any modern rendering environment or game engine.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.