Archviz Grill Metal Sci Scifi Substance Designer — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Grill Metal Sci Scifi Substance Designer — Seamless PBR Texture

IDarchviz-grill-metal-sci-scifi-substance-designer
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Grill Metal Sci Scifi Substance Designer seamless PBR texture is expertly crafted to represent a futuristic metal surface commonly found in sci-fi architectural visualization projects. The base substrate is a high-grade metal alloy exhibiting a finely brushed finish with subtle oxidized details that enhance realism. Its composition includes a tightly woven grain orientation that mimics durable industrial grills combined with minimal porosity to reflect a slightly worn weathered surface. The color palette is dominated by cool steel tones with slight variations introduced by oxide layers and microscopic pigments creating a consistent and believable metallic response under various lighting conditions.

Designed specifically for physically based rendering workflows this texture set provides a comprehensive PBR channel collection: the BaseColor (Albedo) map captures the nuanced metal hues and subtle color shifts while the Normal map defines the intricate surface details and fine ridges of the grill pattern. The Roughness map controls the polished yet slightly matte finish characteristic of brushed steel and the Metallic map highlights the material’s true metal properties for accurate light reflection. Ambient Occlusion adds depth to crevices enhancing realism and the Height/Displacement map supports subtle surface relief for enhanced parallax effects in real-time and offline renderers alike.

With an ultra-high resolution of up to 8K this seamless texture is optimized for use across a diverse range of visualization and game engines including Blender Unreal Engine and Unity. Its large-scale tiling capability ensures that even extensive surfaces maintain a consistent and natural appearance without visible repetition or distortion. To maximize visual impact it is recommended to carefully adjust the UV scale to balance detail density depending on the scene’s proximity and to fine-tune the roughness to either emphasize the metallic sheen or soften the surface for more diffuse reflections.

Careful attention was given to color space and gamma alignment to ensure seamless integration into any project setup making this material versatile and reliable for professional archviz and sci-fi themed designs. While attribution is appreciated it is not required allowing for flexible use in both personal and commercial workflows. Curated with quality and precision this texture set is an invaluable resource for designers seeking a scientifically accurate and visually compelling metal grill surface for next-generation rendering and real-time applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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