Archviz Mesh Metal Metallic Sci Steel Substance — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Mesh Metal Metallic Sci Steel Substance — Seamless PBR Texture

IDarchviz-mesh-metal-metallic-sci-steel-substance
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Mesh Metal Metallic Sci Steel Substance texture is a meticulously engineered seamless PBR material designed specifically for physically based rendering workflows in architectural visualization real-time engines and offline renderers. The core substrate consists of a high-grade steel alloy chosen for its exceptional durability and sleek industrial aesthetic. This base metal features a sci-fi inspired woven mesh pattern created by intricately interlaced metallic fibers. The precise weave structure introduces subtle anisotropy and directional grain orientation which significantly enhances the material’s reflectivity and micro-surface variation. The steel surface is finished with a slightly brushed effect that reveals fine scratches and micro-abrasions typical of futuristic industrial metals while maintaining a consistent color tone and minimal porosity. Natural oxide layers and subtle pigment variations within the steel add depth and complexity to the base color enriching the visual texture without compromising the metal’s characteristic lustrous qualities. Weathering effects are purposefully restrained to preserve a clean modern look suited for high-end architectural and design applications.

Within the PBR texture set the BaseColor (Albedo) map captures the nuanced steel tones along with the complex woven mesh pattern including careful shading and subtle pigment modulation that convey the material’s layered depth. The Normal map enhances the fine relief of the metallic strands and the brushed surface finish improving light interaction and creating a convincing perception of depth. The Roughness channel is precisely calibrated to balance surface reflectivity and diffuse scattering simulating the slightly satin metallic finish characteristic of this sci steel material. The Metallic map strongly emphasizes the high metal content ensuring the shader treats the surface as a true metal rather than a dielectric. Ambient Occlusion maps provide subtle shadowing within the weave intersections adding dimensionality and grounding the texture convincingly within 3D space. Height and Displacement maps offer detailed surface depth enabling realistic parallax and tessellation effects for close-up views or intricate architectural renders. Available in resolutions up to 8K this texture guarantees crisp detail at any scale and is fully optimized for popular platforms such as Blender Unreal Engine and Unity.

For optimal integration it is recommended to carefully adjust the UV scale to avoid noticeable repetition of the mesh pattern in large-scale archviz scenes ensuring a natural and continuous flow of the metallic weave. Additionally fine-tuning the roughness channel allows designers to customize the finish ranging from polished sci steel to more rugged industrial metallic surfaces adapting the appearance to specific project requirements. This seamless PBR substance texture represents a versatile and reliable choice for designers and artists seeking a high-quality metal material that integrates seamlessly into physically based rendering pipelines significantly enhancing realism and visual fidelity across diverse architectural visualization and interactive applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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