Archviz Mesh Metal Metallic Substance Designer Wire — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Mesh Metal Metallic Substance Designer Wire — Seamless PBR Texture

IDarchviz-mesh-metal-metallic-substance-designer-wire
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Mesh Metal Metallic Substance Designer Wire seamless PBR texture is expertly crafted to replicate a finely woven metal wire mesh making it an ideal choice for architectural visualization real-time rendering and offline workflows. The base substrate consists of interlaced metallic fibers composed of a durable metal alloy which is enhanced by subtle oxidation and a brushed surface finish that adds authentic depth and realism. The intricate mesh pattern reflects a consistent and uniform grain orientation where fine metallic strands exhibit slight variations in surface roughness and subtle porosity caused by natural wear and environmental exposure. These nuanced features contribute to a balanced interplay of light and shadow capturing the realistic character of aged yet well-maintained metal surfaces commonly found in modern architectural and industrial design applications.

The texture’s colorants are primarily derived from metal oxides and surface treatments which give rise to cool silvery tones clearly represented within the BaseColor and Albedo maps. The Metallic channel accurately portrays the natural metallic sheen allowing for precise light reflection behavior while the Normal map encodes the delicate relief of the wire mesh emphasizing raised edges and the interwoven structure to enhance perceived depth. Roughness values are carefully calibrated to simulate the brushed metal finish providing moderate glossiness that can be adjusted to achieve anywhere from a polished gleam to a softer weathered appearance. Ambient Occlusion adds depth by enhancing shadowing within the mesh crevices and Height and Displacement maps offer additional surface detail supporting realistic parallax effects or subtle undulations when used in compatible rendering engines.

Available in up to 8K resolution this seamless texture ensures maximum detail and versatility for use across popular platforms such as Blender Unreal Engine and Unity. It is fully prepared for physically based rendering workflows guaranteeing consistent results across diverse visualization projects. For optimal application it is recommended to carefully adjust the UV scale to preserve the natural size and proportion of the wire mesh pattern preventing distortion or stretching that could compromise visual integrity. Additionally fine-tuning the roughness channel allows for customization of the surface finish enabling seamless integration into a wide variety of metallic materials and environmental conditions. This high-quality meticulously designed resource offers a reliable and visually consistent solution for enhancing metal wire mesh surfaces in architectural and game engine workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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