Archviz Mesh Metal Sci Scifi Substance Designer — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Mesh Metal Sci Scifi Substance Designer — Seamless PBR Texture

IDarchviz-mesh-metal-sci-scifi-substance-designer
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Mesh Metal Sci Scifi Substance Designer seamless PBR texture features a meticulously crafted metal surface engineered for physically based rendering workflows. The base substrate is a dense metallic alloy exhibiting a fine mesh structure that suggests advanced sci-fi fabrication techniques. The material’s composition includes subtle oxide layers and engineered binders that simulate realistic metal aging and weathering effects without compromising structural integrity. The surface finish is a balanced combination of brushed and slightly oxidized metal creating a consistent and visually engaging texture with moderate porosity and controlled grain orientation ideal for large-scale tiling in architectural visualization and game environments.

The texture set includes all essential PBR maps to accurately convey the material’s physical properties. The BaseColor (Albedo) channel presents a neutral metallic hue with subtle color variations reflecting the oxide layers and specialized pigments used in the sci-fi metal alloy. The Normal map captures the intricate mesh pattern and micro surface details enhancing depth and realism. Roughness is finely tuned to represent a semi-polished finish offering a balanced reflectivity that avoids overly glossy or matte appearances. The Metallic map clearly distinguishes metal areas from non-metallic components while the Ambient Occlusion map adds depth to crevices and mesh intersections. Height/Displacement maps provide subtle relief for enhanced surface dimensionality and parallax effects during rendering.

Optimized for up to 8K resolution this seamless texture is fully compatible and ready for integration into popular platforms such as Blender Unreal Engine and Unity. To achieve the best visual results it is recommended to adjust the UV scale carefully when applying the texture to large architectural surfaces to avoid repetition artifacts. Additionally fine-tuning the roughness values can help adapt the material’s reflectivity to different lighting conditions and artistic directions. This versatile metal material is well-suited for sci-fi themed scenes mesh-based models and detailed archviz projects requiring high fidelity and realism.

When working with this PBR texture ensure your project’s color space and gamma settings align with the texture’s calibrated parameters to maintain consistent color response across real-time and offline renderers. Attribution is appreciated but not required. This material has been curated with a focus on quality and usability making it a reliable asset for visualization game engines and creative workflows demanding seamless physically accurate metal surfaces designed in Substance Designer.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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