Archviz Metal Rusted Substance Designer — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Metal Rusted Substance Designer — Seamless PBR Texture

IDarchviz-metal-rusted-substance-designer-x2
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Metal Rusted Substance Designer texture is a meticulously crafted seamless PBR material designed for high-fidelity physically based rendering workflows. The base substrate consists of aged metal exhibiting natural oxidation and corrosion processes that produce an authentic rusted surface finish. This weathering effect is characterized by a complex interplay of iron oxide pigments flaky rust aggregates and subtle porosity resulting in a visually rich and tactilely believable metal surface. The oxidized layers manifest as varied rusty reds oranges and browns within the BaseColor/Albedo map capturing the nuanced color response of corroded metal under different lighting conditions.

The PBR texture set includes all essential channels for realistic material representation: the Normal map defines the fine grain orientation and surface imperfections typical of rusted metal enhancing light interaction with micro-details and unevenness. Roughness maps accurately reflect the range from rough flaky rust patches to smoother worn metallic areas giving control over specular highlights and glossiness. The Metallic channel confirms the underlying metal nature despite heavy oxidation while Ambient Occlusion maps add depth by simulating shadowing in crevices and rust accumulations. Height/Displacement maps provide subtle surface relief perfect for parallax and tessellation effects in real-time engines contributing to the texture’s tactile realism and large-scale tiling capability.

Rendered at up to 8K resolution this texture is optimized for seamless tiling ensuring consistent color and surface response across extensive surfaces without visible repetition ideal for architectural visualization game engines and offline renderers. It integrates smoothly into popular tools such as Blender Unreal Engine and Unity supporting various workflows from real-time visualization to high-end offline rendering. To achieve the best visual results verify your project’s color space and gamma settings to maintain accurate color fidelity and lighting interaction. For practical use consider adjusting the UV scale to balance detail density and performance and fine-tune roughness values to simulate varying degrees of weathering or wear on the rusted metal surface.

This licensed material is curated for quality and versatility making it an excellent choice for designers and artists seeking a realistic rusted metal surface with physically accurate material behavior. While attribution is appreciated it is not required allowing flexible use in diverse projects focused on archviz metal surfaces and natural aging effects within substance designer workflows and beyond.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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