Archviz Metal Sci Scifi Scratched Spaceship Substance — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Metal Sci Scifi Scratched Spaceship Substance — Seamless PBR Texture

IDarchviz-metal-sci-scifi-scratched-spaceship-substance
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Metal Sci Scifi Scratched Spaceship Substance is a meticulously crafted seamless PBR texture designed to elevate your physically based rendering workflows. The material simulates a complex metal base substrate typical of advanced sci-fi spacecraft surfaces featuring a composite of finely scratched and weathered metal alloys. Its surface finish is predominantly brushed and oxidized with subtle layers of corrosion and mechanical wear that add realistic grit and depth. The texture’s colorants include a blend of metallic pigments and oxide layers producing a consistent yet dynamic color response across the BaseColor/Albedo channel. This thoughtful composition results in a durable yet visually intricate surface ideal for large-scale tiling without noticeable repetition making it perfect for archviz visualization game engines and real-time or offline renderers alike.

The substance designer has integrated common PBR maps that comprehensively represent the material’s physical properties. The Normal and Height/Displacement maps capture the fine scratches dents and surface irregularities characteristic of a scifi spaceship hull while the Roughness map balances polished and matte areas to simulate varied metal finishes. The Metallic channel emphasizes the strongly metallic nature of the base substrate while the Ambient Occlusion map enhances the perception of depth around crevices and worn edges. All maps are provided at up to 8K resolution ensuring crisp detail and scalability for close-up renders in Blender Unreal Engine Unity and other popular platforms. This seamless texture has been carefully color space and gamma verified to match your project setup guaranteeing consistent results whether used in archviz scenes or game environments.

For optimal practical use consider tuning the UV scale to maintain the fine scratched detail without overwhelming the geometry especially on larger spaceship surfaces. Adjusting the roughness slightly can help tailor the material’s reflectivity to different lighting conditions or artistic styles enhancing realism or stylization as needed. The provided BaseColor layer preview facilitates quick look-dev enabling faster iteration and integration into your workflow. This professionally curated material emphasizes high-quality versatile design giving you a reliable realistic metal spaceship surface texture ready for diverse sci-fi and architectural visualization projects. Attribution is appreciated but not required reflecting the open and collaborative spirit behind this asset.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.