Archviz Metal Substance Designer Trim Sheet Trimsheet — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Metal Substance Designer Trim Sheet Trimsheet — Seamless PBR Texture

IDarchviz-metal-substance-designer-trim-sheet-trimsheet-x2
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Metal Substance Designer Trim Sheet is a meticulously crafted seamless PBR texture designed for physically based rendering workflows ideal for architectural visualization game engines and real-time or offline renderers. The material simulates a robust metal substrate characterized by a dense finely grained metallic base with subtle oxidation and brushed surface finishes. This textured trimsheet incorporates realistic metallic properties and surface imperfections that reflect natural wear such as slight scratches and weathering effects achieved through detailed normal and height maps. The color composition is predominantly driven by metal oxide layers and pigments providing a consistent and natural color response that remains uniform across large-scale tiling making it perfect for expansive trim or paneling applications in 3D scenes.

In terms of PBR channels the BaseColor map captures the nuanced color variations and metallic patinas while the Normal map conveys the intricate surface details including micro-facets and subtle grooves typical of brushed metal. The Roughness channel defines the surface finish balancing areas of polished shine with matte weathered patches to enhance realism. The Metallic map accurately distinguishes the metal portions from non-metallic elements ensuring physically accurate reflections and highlights. Ambient Occlusion adds depth to crevices and edges enhancing the perception of surface complexity. Height and Displacement maps contribute to the tactile feel of embossed trims and layered metal sheets which can be used to add parallax effects or fine geometric detail.

Rendered at up to 8K resolution this trimsheet ensures exceptional detail and sharpness even on close-up views supporting high-quality workflows in Blender Unreal Engine and Unity. The texture is fully seamless enabling smooth repetition without visible borders or artifacts which is crucial for large-scale architectural elements or detailed game assets. To optimize results it is recommended to carefully adjust the UV scale to balance texture repetition and detail clarity and to fine-tune the roughness values in your shader to achieve the desired metal reflectivity based on lighting conditions. This preparation guarantees compatibility across various rendering pipelines and color spaces; verifying gamma settings to match your project’s requirements will ensure consistent visual fidelity.

Overall this metal trimsheet material is curated for quality and versatility offering a reliable and physically accurate surface that enhances the realism of architectural models product visualizations and interactive environments. Attribution is appreciated but not required making this resource a practical choice for professionals seeking a seamless high-resolution metal texture to elevate their archviz and design projects. The inclusion of a base layer preview supports quick look development streamlining the integration and customization process within your preferred software and rendering engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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