Archviz Metal Substance Designer — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Metal Substance Designer — Seamless PBR Texture

IDarchviz-metal-substance-designer
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Metal Substance Designer seamless PBR texture is meticulously crafted to represent a realistic metal surface ideal for architectural visualization game engines and physically based rendering workflows. The base substrate simulates a high-grade metal alloy featuring subtle grain orientation and a finely brushed surface finish that conveys both durability and refined craftsmanship. The texture incorporates a lightly oxidized patina with minimal porosity emulating natural weathering without compromising the clean industrial aesthetic. Colorants are achieved through thin oxide layers and metallic pigments resulting in a consistent neutral color response that remains stable under diverse lighting conditions.

The PBR channels are carefully designed to reflect these material characteristics in detail. The BaseColor/Albedo map captures the metal’s muted hues and slight discoloration from oxidation while the Normal map emphasizes the brushed grain and delicate surface imperfections. Roughness values balance smoothness with subtle micro-abrasions supporting a realistic light scattering effect. The Metallic map confirms the surface’s full metal nature enhancing reflectivity and the Ambient Occlusion map adds depth by simulating shadowing in crevices. Height and Displacement maps provide fine surface relief for enhanced realism in offline and real-time renderers making this texture highly versatile for projects requiring large-scale tiling without visible seams or pattern repetition.

Rendered at up to 8K resolution this PBR metal texture is optimized for seamless integration into popular platforms such as Blender Unreal Engine and Unity. Users can expect a consistent color response and gamma alignment but it is recommended to verify and adjust these settings according to each project’s specific color space to ensure optimal visual fidelity. For best results in archviz and game visualizations consider tuning the roughness parameter to match environmental lighting or adjust UV scaling to prevent texture stretching on larger surfaces. This attention to detail ensures the texture performs well across both real-time and offline rendering pipelines.

Curated for quality and ease of use this material requires no attribution making it a practical and flexible choice for designers and artists seeking a reliable metal texture for their rendering workflows. The included base layer preview supports quick look-dev allowing efficient material setup and iteration in any visualization or game engine environment. Whether for architectural projects industrial design or immersive digital scenes this metal Substance Designer texture delivers authentic surface detail and consistent performance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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