Black Wall with Golden Metallic Vein Network Pattern | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Black Wall with Golden Metallic Vein Network Pattern | Free PBR

IDblack-wall-with-golden-metallic-vein-network-pattern-free-pbr
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Black Wall with Golden Metallic Vein Network Pattern (Metal 0080) texture features a sophisticated composite surface designed for high-end interior design and architectural visualization. The base material simulates a dense mineral or metal substrate, exhibiting a predominantly matte black finish that provides a striking contrast to the intricate, shiny golden veins weaving throughout the pattern. These veins resemble natural mineral fissures or metal inlay, composed of a reflective metallic layer with subtle oxidation effects to enhance realism. The texture’s composition suggests a combination of fine-grained aggregates embedded within a polished binder, creating a low-porosity, durable surface ideal for modern wall decor applications.

From a materials perspective, this PBR texture excels in conveying complex surface properties through its various channels. The BaseColor (Albedo) map captures the deep black base with rich, warm gold highlights tracing the vein network. The Normal map introduces fine surface details such as micro-scratches and vein embossing, adding depth and tactile realism. Roughness values vary across the texture, with smoother, reflective metallic veins contrasting against the slightly rougher black background, while the Metallic channel specifies the conductive properties of the golden veins. Ambient Occlusion enhances shadowed crevices within the vein pattern, and the Height map supports subtle displacement effects to emphasize the raised network structure. These features combine to deliver a visually compelling and physically accurate material suited for close-up renders.

Rendered at up to 8K resolution, this texture is optimized for professional workflows and seamless integration with popular 3D engines like Blender, Unreal Engine, and Unity. Its high fidelity ensures crisp detail even in large-scale projects, making it ideal for interior wall panels, feature walls, or decorative architectural elements where a luxurious black and gold aesthetic is desired. To maximize realism, it is recommended to adjust the UV scale carefully to match the intended surface area and to fine-tune roughness values to control the reflectivity of the metallic veins versus the matte black base. Additionally, leveraging the Height/Displacement channel can enhance parallax effects, adding a tangible sense of depth to the vein network without excessive geometry.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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