Carbon Fibre Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Carbon Fibre Texture | Free PBR

IDcarbon-fibre-texture-free-pbr
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This premium carbon fibre texture presents a finely detailed weave pattern that is emblematic of cutting-edge composite materials widely utilized in aerospace, automotive, and sporting goods industries. The base substrate is composed of tightly interlaced ultra-thin carbon fibres arranged in a precise bidirectional weave, delivering exceptional strength and stiffness while maintaining minimal weight. These fibres are embedded within a polymer resin binder—typically an epoxy matrix—that acts as the adhesive layer holding the composite structure together. This meticulous composition results in a surface exhibiting subtle depth and complexity, with the grain orientation of the fibres clearly visible throughout. The overall finish is smooth and polished, providing a refined, slightly glossy appearance that enhances the modern, high-tech aesthetic without overwhelming reflectivity. The coloration naturally stems from the dark gray to black tones of the carbon fibres, enriched by the translucent qualities of the resin and occasional thin oxide layers, which add a nuanced richness and realism to the visual effect.

In physically based rendering (PBR) workflows, this carbon fibre texture is expertly mapped across multiple channels to replicate its authentic material characteristics. The BaseColor (Albedo) channel captures the signature near-black hues with delicate highlights where light interacts with the woven fibres. The Normal map conveys subtle surface height variations and weave relief, dramatically enhancing detail and light response. Roughness is carefully adjusted to represent the polished yet tactile resin surface, balancing diffuse and specular reflections without appearing overly shiny. The Metallic channel remains close to zero, reflecting the inherently non-metallic nature of carbon fibre composites. Ambient Occlusion subtly darkens the recessed areas within the weave, adding dimensionality and realism, while the Height (Displacement) map can be employed to emphasize the three-dimensional texture of the fibres, improving parallax effects in real-time rendering environments.

Rendered in seamless, ultra-high-resolution up to 8K, this carbon fibre texture guarantees exceptional clarity and intricate detail, making it ideally suited for demanding projects in Blender, Unreal Engine, and Unity. Its high resolution preserves fidelity even in close-up views, empowering artists and developers to achieve photorealistic results that faithfully simulate advanced composite materials. For optimal application, adjusting the UV scale to correspond with the actual dimensions of carbon fibre sheets is recommended to maintain accurate weave proportions and visual consistency. Additionally, fine-tuning the roughness parameter allows simulation of various surface treatments, from matte coatings to light polishing, providing enhanced creative control over the material’s appearance under diverse lighting conditions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.