Chain Link Chainlink Metal Pattern — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Chain Link Chainlink Metal Pattern — Seamless PBR Texture

IDchain-link-chainlink-metal-pattern-x2
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Chain Link Chainlink Metal Pattern texture is expertly crafted as a seamless high-resolution material designed for physically based rendering workflows. The base substrate features interwoven metal links each exhibiting a robust metallic composition typical of steel or iron alloys with subtle variations in the metal’s grain orientation that enhance realism. The surface finish combines a slightly weathered brushed metal appearance with faint oxidation and wear marks giving the pattern authentic industrial character without compromising uniformity. The color layer presents a consistent neutral gray tone with muted blue undertones reflecting typical untreated metal surfaces while maintaining an even color response suitable for large-scale tiling projects.

In its PBR channel set the BaseColor/Albedo map captures the natural pigmentation and oxide layers of the metal showing subtle color shifts and light absorption properties. The Normal map reveals fine details of the chain links’ interlocking structure including beveled edges and surface embossments which add depth and dimensionality. Roughness is calibrated to reflect the semi-polished brushed finish balancing specular highlights with diffuse reflection while the Metallic map registers near full metalness to accurately convey the conductive nature of the substrate. Ambient Occlusion emphasizes crevices and overlaps between links enhancing shadowing for realistic contact and depth perception. Height or Displacement maps provide precise relief data for enhanced parallax or tessellation effects in real-time engines and offline renderers alike.

Rendered at an 8K resolution this texture ensures exceptional detail and clarity on close inspection making it ideal for architectural visualization game environments and real-time applications within Blender Unreal Engine and Unity. The seamless design supports flawless repetition across expansive surfaces without visible seams or tiling artifacts. For optimal results users are advised to adjust the UV scale to maintain natural proportions of the chain links relative to the scene context and to fine-tune roughness levels depending on lighting conditions to achieve the desired balance between shine and wear. This preparation enables smooth integration into diverse projects from industrial interiors to outdoor fencing where realistic metal patterns are essential for immersive rendering.

Overall this Chain Link Chainlink Metal Pattern texture is a carefully curated resource that combines authentic material properties with technical precision. It is tailored to meet the demands of modern PBR pipelines ensuring consistent color space and gamma alignment with project specifications. Attribution is appreciated but not required allowing creative freedom while maintaining high standards of visual fidelity. This ready-to-use set supports efficient look development and visualization workflows providing a reliable foundation for metal pattern surfaces across multiple rendering platforms and game engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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