Chain Link Chainlink Metal Pattern — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Chain Link Chainlink Metal Pattern — Seamless PBR Texture

IDchain-link-chainlink-metal-pattern
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Chain Link Chainlink Metal Pattern is a meticulously crafted seamless PBR texture designed to replicate the intricate interwoven metal links characteristic of chainlink fences and industrial metalworks. Composed primarily of a metallic base substrate the surface emulates weathered steel with subtle oxidation and brushed finishes that add depth and realism. The metal’s natural grain orientation is evident through the texture’s fine scratches and wear patterns while the slightly roughened surface finish captures realistic light reflections and diffused highlights. Pigmentation arises from oxide layers and natural patinas imparting a consistent yet varied color response that enhances large-scale tiling without visible seams or repetitive artifacts.

Prepared for physically based rendering workflows this texture set includes all essential PBR maps such as Base Color (Albedo) Normal Roughness Metallic Ambient Occlusion and Height/Displacement. The Base Color map presents the true metallic hues and subtle corrosion tones while the Normal map encodes the detailed chain links’ embossed patterns and interlocking geometry. Roughness maps control the surface reflectivity balancing polished and oxidized areas to simulate real-world metal finishes. Metallic maps ensure accurate metal reflectance behavior and Ambient Occlusion adds convincing shadowing within the chain’s crevices. The Height or Displacement map provides dimensional depth for enhanced parallax effects and realistic surface relief in close-up views making the texture highly versatile across archviz real-time and offline renderers.

Rendered at up to 8K resolution this chainlink metal pattern texture is optimized for use in major 3D applications such as Blender Unreal Engine and Unity ensuring crisp detail even on expansive surfaces. To achieve the best visual fidelity it’s recommended to adjust the UV scale carefully to avoid overly repetitive patterns in large scenes. Additionally fine-tuning the roughness values can help tailor the metal’s reflectivity—lower roughness for a polished look or higher for aged oxidized effects. Verifying color space and gamma settings to match your project’s setup will guarantee consistent rendering results. While attribution is appreciated it is not required and this resource has been curated with a focus on quality and practical usability in mind.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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