Chain-link Metal Wire Fencing Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Chain-link Metal Wire Fencing Texture | Free PBR

IDchain-link-metal-wire-fencing-texture-free-pbr
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This chain-link metal wire fencing texture is expertly designed to replicate the intricate composition and robust material qualities of interwoven galvanized steel wires. The base metal substrate is crafted from durable, corrosion-resistant steel, coated with a natural zinc oxide layer that forms a subtle, weathered matte finish. This oxide layer contributes to slight oxidation spots and faint surface discolorations, enhancing the texture’s realism by simulating natural aging and exposure to environmental elements. The wire strands themselves display a consistent grain orientation aligned precisely along the twisting pattern, with tight braiding and uniform spacing that form the iconic diamond mesh structure typical of industrial fencing. Fine surface details such as minor abrasions, delicate scratches, and subtle irregularities in the wire surface texture further emphasize the authentic tactile feel of the metal, capturing the nuanced characteristics of real-world chain-link fencing.

Rendered in high-resolution PBR format at up to 8K, this texture includes meticulously mapped material properties across all essential channels to ensure accurate and lifelike rendering. The BaseColor (Albedo) channel captures the cool, muted gray tones of galvanized steel, enriched by the nuanced variations created by the oxidized zinc layer and accumulated surface dirt. The Normal map accentuates the raised contours of the twisted wires and highlights fine surface imperfections, such as small dents and scratches. The Roughness channel balances areas of smooth metallic sheen with patches of matte finish where the zinc oxide layer and weathering have dulled the surface, creating a natural interplay of light and shadow. The Metallic channel clearly defines the reflective steel core, while the Ambient Occlusion map deepens the shadows between wire intersections and mesh overlaps, adding dimensionality and depth. Height and Displacement maps provide subtle relief to the surface, enhancing light interaction and contributing to the overall tactile realism in 3D environments.

Optimized for seamless tiling, this chain-link metal wire fencing texture is fully compatible with popular 3D software platforms such as Blender, Unreal Engine, and Unity, making it an excellent choice for architectural visualization, game environments, and industrial design projects requiring high-fidelity metal surfaces. For optimal results, it is recommended to adjust the UV scale carefully so that the wire thickness remains proportionate within the scene context. Additionally, fine-tuning the roughness values according to ambient lighting conditions can help maintain a convincing balance between metallic shine and weathered matte areas, ensuring the texture blends naturally into diverse environments and lighting setups.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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