Chipped Paint with Dripping Rust | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Chipped Paint with Dripping Rust | Free PBR

IDchipped-paint-with-dripping-rust-free-pbr
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This high-quality seamless PBR texture showcases a richly detailed surface of chipped paint layered over a naturally corroded metal substrate, characterized by oxidized iron with evident weathering effects. The base material is primarily metal, featuring an iron oxide layer that has developed granular rust deposits through prolonged exposure to moisture and air. Above this corroded base lies a brittle, polymer-based paint binder that once formed a smooth, intact coating but now exhibits significant flaking and peeling. This deterioration reveals the underlying rusted metal beneath, creating a complex interplay of roughness and porosity across the surface. The paint layer contains faded pigments that contrast with the warm reddish-brown hues of the rust, adding visual depth and authenticity to the material. The rust itself forms irregular oxide layers and natural dripping patterns, emphasizing the aged, weathered condition of the metal substrate.

Within the PBR workflow, this texture’s BaseColor channel combines muted, chipped paint tones with the rich, oxidized rust colors, illustrating pigment degradation and iron oxidation. The Normal map enhances the tactile quality by highlighting the curled edges of peeling paint and the pitted, uneven metal beneath. Roughness varies noticeably, with the brittle paint remnants showing higher roughness caused by cracking and erosion, while the rusted areas present a matte, granular finish. The Metallic channel accurately reflects the iron base metal but is intermittently interrupted by the non-metallic paint and oxidized rust layers. Ambient Occlusion adds realistic depth by accentuating the crevices formed by rust drips and chipped areas. The Height/Displacement map captures subtle relief differences between the peeling paint and corroded surface, enriching the three-dimensional appearance when applied in 3D engines.

Rendered at an impressive 8K resolution, this seamless texture is fully optimized for use in Blender, Unreal Engine, and Unity, ensuring exceptional clarity and detail even in close-up views. Its seamless tiling capability makes it ideal for large-scale surfaces where authentic aging and weathering effects are required. For practical application, adjusting the UV scale allows control over the visible size of paint chips and rust drips, enabling precise customization to suit various project needs. Additionally, fine-tuning the roughness parameter helps tailor the surface reflectivity to different lighting environments or artistic styles. This texture effectively conveys the intricate material complexity and natural decay of weathered painted metal, making it a versatile asset for industrial, architectural, and environmental visualizations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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