Circular Flat Gold Chainmail | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Circular Flat Gold Chainmail | Free PBR

IDcircular-flat-gold-chainmail-free-pbr
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This circular flat gold chainmail texture is expertly crafted to replicate the intricate appearance of interlinked metal rings forged from a high-quality gold alloy. The base material simulates a dense metallic substrate with minimal porosity, providing a solid foundation that exhibits a refined polished finish balanced by a subtle matte sheen. This finish allows the surface to reflect light delicately without excessive glare, enhancing realism. The tightly bonded interwoven chain structure accurately represents the durable mechanical links typical of traditional chainmail armor, while fine surface details such as faint scratches, wear marks, and thin oxide layers add authenticity. Subtle patinas introduce warm yellow-gold hues, enriching the natural color variations and depth of the gold metal and emphasizing its complex surface texture.

From a materials and composition perspective, this texture showcases a metal base with a well-defined grain orientation and minimal porosity, contributing to its realistic density and weight. The chainmail’s overlapping circular rings are depicted with precision, highlighting the mechanical interlocking nature common to armor construction. Pigmentation is provided by the gold alloy’s oxide layers and natural patinas, which gently modulate the color and surface depth. The surface finish combines polished and lightly brushed areas, capturing the tactile qualities of real gold metal. These material characteristics are carefully translated into the PBR channels: the BaseColor map captures the nuanced golden tones and subtle color gradations; the Normal and Height maps emphasize the curvature and interlocking geometry of the rings; Roughness maps balance reflective and diffuse surfaces to simulate the metal’s authentic tactile feel; the Metallic channel confirms the fully metallic nature of the material; and Ambient Occlusion maps deepen shadows in crevices, enhancing the intricate weave of the chainmail.

Optimized for up to 8K resolution, this seamless PBR texture ensures crisp, high-fidelity detail even in close-up renders, making it fully compatible and ready for use in Blender, Unreal Engine, and Unity projects. Its versatility allows for photorealistic application in 3D visualizations, game assets, and detailed character armor or jewelry designs. For best results, adjusting the UV scale can effectively control the perceived size and density of the circular links, allowing fine-tuning of detail visibility. Additionally, tweaking the roughness parameter enables a precise balance between polished shine and soft diffuse reflection, making this texture adaptable to various lighting conditions and artistic directions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.