Cook Enamel Kitchen Mesh Metal Rust Rusted — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Cook Enamel Kitchen Mesh Metal Rust Rusted — Seamless PBR Texture

IDcook-enamel-kitchen-mesh-metal-rust-rusted
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture features a highly detailed cook enamel kitchen mesh metal surface characterized by natural rust and weathering effects. The base material emulates a durable metal substrate coated with a ceramic enamel layer commonly found on kitchen appliances and wall panels exposed to heat and moisture. Over time oxidation processes produce rust patches that vary in color intensity from deep reddish-browns to subtle orange hues reflecting realistic corrosion patterns. The enamel binder provides a semi-gloss finish that contrasts with the rough porous areas where rust has penetrated creating a tactile interplay between smooth and oxidized metal surfaces. Fine mesh structures underlying the enamel are subtly visible adding depth and complexity to the texture’s grain orientation and overall composition.

Crafted specifically for physically based rendering workflows this texture set includes all essential maps to accurately reproduce the material’s physical and visual properties. The BaseColor (Albedo) channel captures the nuanced interplay of enamel pigments and rust oxide layers while the Normal map highlights the intricate mesh geometry and surface irregularities caused by corrosion. The Roughness map balances glossy enamel patches against matte rusted regions and the Metallic channel defines the underlying metal’s reflective qualities beneath the enamel coating. Ambient Occlusion enhances depth perception by simulating shadowing within crevices of the mesh and rusted spots. Height (Displacement) maps provide subtle surface variations perfect for parallax effects or detailed mesh displacement in advanced rendering engines. Designed at up to 8K resolution this texture ensures crisp detail suitable for close-up archviz game engine assets and real-time visualization in Blender Unreal Engine and Unity.

When integrating this cook enamel kitchen mesh metal rust texture on walls or appliances it is recommended to carefully adjust your UV scale to maintain the seamless pattern’s realism across large surfaces. Slightly increasing roughness values in rust-heavy areas can enhance authenticity by simulating weathered oxidized metal while enamel sections should retain lower roughness to preserve their characteristic sheen. Verifying color space and gamma settings within your project ensures consistent and accurate color response allowing the rich interplay of enamel gloss and rusted metal to render faithfully under various lighting conditions. This texture is curated for quality and versatility making it an excellent choice for enhancing industrial kitchen or vintage metal surfaces with natural wear and patina effects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.