Copper Geometric Hammered Metal Metallic Pattern — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Copper Geometric Hammered Metal Metallic Pattern — Seamless PBR Texture

IDcopper-geometric-hammered-metal-metallic-pattern
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Copper Geometric Hammered Metal Metallic Pattern texture is expertly crafted to represent a finely worked copper surface with a distinctive geometric hammered design. The base substrate is pure metal specifically copper known for its warm reddish-brown color enriched by natural oxide layers that subtly vary the hue and add depth. The hammered finish creates a tactile surface with small indentations and facets producing complex reflections characteristic of hand-forged metalwork. This effect is accurately captured across the texture’s physically based rendering (PBR) maps ensuring the visual complexity translates realistically in digital environments. The surface exhibits low porosity typical of refined metals with a slightly uneven geometry that enhances the hammered pattern’s authenticity and interplay of light.

The PBR channels are meticulously prepared to support multiple rendering workflows and ensure seamless tiling at large scales. The BaseColor (Albedo) map showcases the copper’s rich metallic pigment and natural color variations without baked lighting allowing for flexible shading. The Normal map encodes the intricate geometric hammered indentations giving a convincing sense of depth and micro-structure. Roughness is carefully balanced to reflect the semi-polished slightly textured metal surface—neither mirror-smooth nor heavily brushed—while the Metallic map confirms the full metal nature of the material maximizing reflectivity and specular response. Ambient Occlusion enhances subtle shadowing in the hammered crevices and the Height map provides optional parallax or displacement effects for enhanced realism especially when viewed close-up.

At up to 8K resolution this texture delivers exceptional detail and clarity suitable for high-end archviz game engines like Unreal Engine and Unity and offline renderers including Blender’s Cycles and Eevee. Its seamless design ensures that the geometric hammered pattern repeats flawlessly across extensive surfaces without visible seams or disruptions ideal for covering large architectural elements or detailed props. When integrating this texture it is recommended to carefully adjust UV scale to maintain the natural proportion of the hammered metal pattern and to fine-tune the roughness map to control reflectivity according to the desired surface finish—lower roughness for a more polished look or higher for a matte aged effect.

Prepared under a license this material is versatile and ready to be incorporated into diverse physically based rendering workflows. Users should verify color space and gamma settings to align with their project’s specific pipeline for consistent color response. Attribution is appreciated but not mandatory reflecting a commitment to quality and openness. This texture set has been curated with attention to detail and realism providing a reliable resource for visualization real-time applications and creative projects requiring authentic copper metallic surfaces with a striking geometric hammered pattern.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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