Corrugated Cargo Container | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Corrugated Cargo Container | Free PBR

IDcorrugated-cargo-container-free-pbr
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Corrugated Cargo Container texture is a meticulously crafted, seamless PBR material designed to authentically replicate the industrial surface of typical shipping containers. Its base substrate is primarily metal, specifically corrugated steel panels that provide essential structural strength and durability. This metal surface is often coated with a protective oxide layer, formed either through natural weathering or intentional industrial coating processes, which introduces subtle variations in color and reflectivity across the surface. The texture’s finish strikes a balanced appearance between slightly oxidized and brushed metal, revealing fine grain orientation that runs along the ridges and valleys of the corrugation. Weathering effects such as mild rust patches and worn paint add realistic porosity and surface imperfections, enhancing the tactile authenticity and depth of the container’s exterior surfaces.

In terms of PBR channels, the BaseColor (Albedo) map accurately captures the faded, industrial hues typical of cargo containers, blending muted reds, blues, and greens with exposed metal and rust patches. The Normal map accentuates the depth and fine details of the corrugated pattern, creating convincing light interplay on the ridges and crevices. Roughness maps are carefully calibrated to reflect varied surface finishes—contrasting rough, weathered areas with smoother painted sections—while the Metallic map emphasizes the steel base’s conductive properties, ensuring realistic reflections. Ambient Occlusion enhances subtle shadows within the corrugations and welded seams, adding dimensionality and realism. Meanwhile, the Height or Displacement map provides gentle relief, which can be finely adjusted for parallax effects to increase perceived three-dimensionality without adding heavy geometry.

This texture is available in up to 8K resolution, ensuring exceptional detail and quality for high-end rendering workflows. It is optimized for seamless application in 3D environments and is fully compatible with Blender, Unreal Engine, and Unity, making it ideal for projects requiring realistic industrial surfaces. For best results, adjusting the UV scale to match the real-world dimensions of standard cargo containers helps maintain proper texture detail and prevents distortion. Additionally, tuning the roughness parameter allows flexible simulation of different weathering stages, from freshly painted to heavily aged surfaces, enhancing versatility across diverse visual contexts.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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