Corrugated Iron — Roofing Steel Metallic Steel Metallic Sheet — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Corrugated Iron — Roofing Steel Metallic Steel Metallic Sheet — PBR seamless 3D texture

IDcorrugated-iron-metal-corrugated-roof-roofing-steel-metallic
Metal
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents corrugated iron a classic metal roofing material composed primarily of galvanized steel sheets. The base substrate is a durable iron alloy enhanced with zinc coating that provides corrosion resistance and a characteristic weathered rusty appearance over time. The corrugation pattern reflects the distinctive ridged geometry of steel sheeting used in roofing and wall cladding applications. This material’s surface finish combines oxidized and weathered metal properties with subtle variations in color caused by natural oxide layers and pigment deposits. The texture captures fine details such as grain orientation along the corrugations surface imperfections and porosity which contribute to realistic shading and reflectivity in 3D environments. Adhesives or binders are not relevant here as the material is a solid metallic sheet but the physical layering and surface weathering contribute to its worn man-made aesthetic.

The Physically Based Rendering (PBR) maps included—Albedo Normal Roughness Metallic Ambient Occlusion (AO) and Height—faithfully reproduce these material characteristics. The Albedo map delivers the base color with natural rust tones and subtle metallic hues while the Normal map emphasizes the ridged corrugated structure and micro surface details for enhanced light interaction. Roughness controls the balance between polished and oxidized metal areas simulating how light scatters differently across worn and smoother sections. The Metallic channel accurately identifies metallic regions supporting realistic reflections and highlights typical of steel. Ambient Occlusion adds depth by simulating shadowing in crevices and folds of the corrugated sheet and the Height map provides fine displacement data that enhances surface relief for parallax effects or tessellation enriching the material’s tactile feel.

This texture is available in 4K resolution with an optional 8K version for high-end production needs ensuring exceptional detail and clarity suitable for modern pipelines. It is optimized for seamless tiling enabling large-scale applications without visible seams in Blender Unreal Engine and Unity. The material is designed to deliver consistent reliable results across different digital content creation tools and game engines without requiring manual tweaking supporting metal/rough workflows and calibrated shading for both real-time and offline rendering environments. For best results adjusting the UV scale to match the real-world corrugation size helps maintain proportional detail while fine-tuning roughness parameters can balance the appearance between weathered and polished metallic surfaces depending on scene lighting and desired wear level.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.