Seamless Corrugated Steel 007 B by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Corrugated Steel 007 B by Textures – PBR 3D Texture (8K ready)

IDcorrugated-steel-007-b-by-textures-pbr-seamless-8k
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Corrugated Steel 007 B by Textures is a highly detailed PBR 3D texture designed to authentically replicate the distinctive appearance of corrugated steel sheets. The base material is galvanized metal featuring a robust steel substrate enhanced with a subtle layer of protective paint that imparts a slightly worn blue tint. This texture intricately captures the complex interplay between the steel’s natural oxidation surface abrasions and painted finish revealing nuanced variations in roughness and patches of subtle rust. The consistent and well-defined corrugation pattern illustrates the grain orientation typical of rolled steel sheets while the surface finish balances industrial toughness with natural weathering effects avoiding excessive corrosion and preserving realistic depth and character across the metal surface.

In physically based rendering (PBR) terms the Base Color (Albedo) channel conveys the steel’s painted blue surface enriched with realistic color shifts caused by oxidation rust and dirt accumulation. The Normal map accurately depicts the ridged texture formed by the corrugations enhancing the tactile sense of depth and relief under varying lighting conditions. Roughness maps vary to reflect the contrast between smoother painted areas and rougher oxidized patches influencing light scattering and surface glossiness. The Metallic channel highlights the underlying steel’s reflective properties while Ambient Occlusion enhances shadows within the corrugation crevices boosting realism in shaded regions. The Height/Displacement map supports subtle parallax and displacement effects adding dimensionality and tactile variation to the otherwise flat geometry.

This seamless texture is optimized for tileable use ensuring clean repetition across large surfaces without visible seams or distortion making it ideal for detailed architectural visualization game environments and industrial design. It supports resolutions up to 8K providing exceptional detail suitable for close-up renders and high-fidelity projects. Compatibility with major rendering engines such as Blender Unreal Engine and Unity allows seamless integration with modern physically based workflows including Principled BSDF in Blender and Lit shaders in Unreal’s URP/HDRP and Unity. For optimal results maintaining consistent texel density across UV maps and experimenting with height or parallax mapping alongside the Normal map is recommended to enhance surface realism and minimize pattern repetition across extensive surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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