Seamless Corrugated Steel 007 C by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Corrugated Steel 007 C by Textures – PBR 3D Texture (8K ready)

IDcorrugated-steel-007-c-by-textures-pbr-seamless-8k
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Corrugated Steel 007 C by Textures is a meticulously crafted PBR 3D texture designed to replicate the complex surface of weathered corrugated steel sheet metal. The base substrate is predominantly steel a robust metal known for its structural rigidity enhanced by the characteristic corrugated profile of the sheets. This profile not only strengthens the metal but also introduces dynamic ridges that contribute to the texture’s visual interest and tactile quality. The surface finish is a layered composition featuring industrial blue paint applied over oxidized steel with natural weathering effects including subtle rust deposits and wear patterns. These layered pigments combined with the underlying mineral oxidation produce a nuanced interplay of smooth painted regions and rough corroded patches reflecting years of exposure to environmental elements with realistic depth and complexity.

In terms of PBR channel representation the BaseColor (Albedo) map captures the faded yet vibrant blue paint interspersed with rust tones conveying both color variation and material degradation. The Normal map faithfully reproduces the corrugated ridges and minor surface irregularities enhancing the three-dimensional feel and structural depth. Roughness values differ significantly across the texture with smoother painted sections contrasting against coarser oxidized and rusty areas influencing light reflection and diffusion for highly realistic shading. The Metallic channel highlights the steel’s inherent metallic properties beneath the paint while the Ambient Occlusion map deepens shadows within the corrugations emphasizing crevices and folds. Height and Displacement maps add further surface detail enabling advanced rendering techniques like parallax occlusion to amplify realism in close-up views.

This texture is optimized for ultra-high-resolution use supporting up to 8K quality to ensure crisp detail on expansive surfaces without loss of fidelity. It is fully seamless making it ideal for consistent tiling across large-scale models. Compatibility spans major rendering engines such as Blender Unreal Engine and Unity integrating smoothly with their physically based rendering workflows. For example it works effectively with Blender’s Principled BSDF shader Unreal Engine’s material inputs and Unity’s URP and HDRP Lit shaders providing consistent predictable shading results across platforms.

For practical application it is recommended to carefully manage UV scale to maintain consistent texel density and avoid visible repetition when tiling this corrugated steel texture over broad surfaces. Additionally combining the Normal map with Height or Parallax adjustments can significantly enhance perceived surface depth and complexity especially in close-up renders while fine-tuning roughness values allows for tailored reflectivity that responds naturally to lighting conditions. This versatile high-fidelity texture offers realistic metal surface representation perfect for architectural visualization industrial assets and game environments requiring authentic weathered steel appearances.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.