Seamless Corrugated Steel 008 B by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Corrugated Steel 008 B by Textures – PBR 3D Texture (8K ready)

IDcorrugated-steel-008-b-by-textures-pbr-seamless-8k
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Corrugated Steel 008 B by Textures is a meticulously crafted high-quality PBR 3D texture designed to replicate the intricate surface characteristics of weathered corrugated steel panels. The base substrate of this material is rugged industrial-grade metal distinguished by its distinctive corrugated pattern which enhances both structural rigidity and visual interest. The surface finish reveals a naturally aged appearance featuring subtle oxidation and rust that blend seamlessly with unevenly worn layers of faded paint. This combination of corrosion and weathering creates a complex surface porosity and micro-imperfections contributing to enhanced shading fidelity and realism within physically based rendering workflows. The texture accurately portrays the interplay between the coarse metal base and the fragile deteriorated paint layers resulting in a visually compelling material suitable for diverse 3D applications.

The material’s composition is carefully expressed across multiple PBR channels to ensure accurate and consistent rendering results. The Base Color (Albedo) map captures the nuanced color variations of the steel substrate with its oxidized rust tones interspersed with remnants of aged yellow paint reflecting the pigment degradation and oxide buildup over time. The Normal map encodes the corrugated ridges along with dents and fine surface irregularities providing detailed bump information that enhances light interaction and surface depth. Roughness maps define the contrast between polished metal areas and oxidized patches influencing how light scatters and reflects across the weathered steel. The Metallic channel highlights the inherent metal properties of the base substrate while the Ambient Occlusion map adds depth by accentuating shadowed crevices within the corrugation folds. Height and Displacement maps offer precise surface relief ideal for parallax or tessellation effects ensuring the texture tiles flawlessly without visible seams or distortion even on large-scale models.

This texture pack is resolution-flexible and supports up to an impressive 8K resolution guaranteeing exceptional detail and crispness for close-up renders or large architectural visualizations. It integrates smoothly with major rendering engines and workflows such as Blender’s Principled BSDF shader Unreal Engine’s material editor and Unity’s URP or HDRP pipelines. For optimal results it is recommended to maintain consistent UV scale across your mesh and to fine-tune the roughness levels to achieve the desired balance between polished and oxidized steel surfaces. Additionally combining the Normal map with Height or Parallax maps can significantly enhance the perceived depth and complexity of the corrugated steel surface providing a more immersive and realistic appearance in 3D projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.