Seamless Corrugated Steel 008 C by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Corrugated Steel 008 C by Textures – PBR 3D Texture (8K ready)

IDcorrugated-steel-008-c-by-textures-pbr-seamless-8k
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Corrugated Steel 008 C by Textures is a meticulously crafted high-quality PBR 3D texture designed to realistically simulate a rugged corrugated steel surface. The base substrate is galvanized metal specifically a weathered steel sheet that exhibits a distinctive corrugated pattern with evenly spaced ridges. This material features subtle remnants of yellow paint layered over an oxidized and naturally corroded surface reflecting the complex interplay between industrial wear protective coatings and environmental exposure. The steel substrate’s composition includes metal binders that maintain structural integrity while natural porosity emerges through patches of rust and faded paint adding authentic variation to the surface finish. The texture’s finish is predominantly oxidized and painted steel offering a tactile roughness that is further enhanced by the pronounced corrugation contributing both to visual depth and the material’s mechanical strength. Faded yellow pigment is visible in scattered areas complementing the metallic gray base with realistic corrosion spots and discoloration typical of aged steel sheets exposed to outdoor conditions.

Within PBR workflows this texture’s Base Color (Albedo) channel captures the nuanced color palette of painted and rusted steel without baked lighting ensuring consistent shading and realistic color fidelity across rendering engines. The Normal map accentuates the corrugated ridges and fine surface imperfections delivering convincing depth and accurate light interaction. Roughness maps convey the texture’s diverse surface qualities highlighting smoother painted areas alongside rougher oxidized and rust-affected zones which influence the material’s reflectivity and glossiness. The Metallic channel confirms the steel’s inherently metallic characteristics while the Ambient Occlusion map enhances natural shading around ridges and weathered spots adding perceptual detail and dimensionality. Additionally the Height or Displacement maps enable pronounced relief and support advanced rendering techniques like parallax occlusion mapping elevating the realism of the corrugated profile in 3D applications.

This PBR texture is optimized for seamless tiling making it ideal for covering large surfaces without visible repetition or texture artifacts. With an impressive resolution of up to 8K it provides exceptional detail suitable for close-up views and high-fidelity renders. It is fully compatible with popular 3D software and game engines including Blender (utilizing the Principled BSDF shader) Unreal Engine (feeding Base Color Roughness Normal and AO channels) and Unity’s URP/HDRP pipelines (connected to Lit shaders). For optimal results it is recommended to maintain consistent UV scale and texel density when applying the texture and to experiment with combining the normal map and height or parallax maps to enhance the perception of depth and surface complexity. Base Color textures should be imported as sRGB while data-driven maps such as Roughness Normal AO and Height must be imported as non-color to preserve accurate shading and lighting behavior.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.