Crumpled or Wrinkled Aluminum Foil Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Crumpled or Wrinkled Aluminum Foil Texture | Free PBR

IDcrumpled-or-wrinkled-aluminum-foil-texture-free-pbr
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This crumpled or wrinkled aluminum foil texture presents an exceptionally detailed and realistic depiction of a thin metal substrate distinguished by its lightweight and highly reflective nature. The base material is aluminum, a soft and ductile metal prized for its excellent malleability and natural corrosion resistance. The foil surface exhibits a complex network of fine creases and folds, the result of mechanical deformation processes that alter the grain orientation and microstructure at a subtle level. These intricate wrinkles generate unique patterns of light reflection and shadow interplay, enhanced by the foil’s polished yet slightly oxidized finish. This combination produces dynamic highlights and muted metallic tones clearly visible in the BaseColor/Albedo channel, capturing the nuanced visual character of real aluminum foil surfaces.

Within the physically based rendering (PBR) framework, this texture excels in conveying authentic material qualities through its comprehensive set of channels. The Normal and Height maps accurately simulate the uneven topology of the crumpled foil, revealing every subtle fold and crease with precision. The Roughness channel reflects the foil’s semi-gloss surface, where smoother areas have lower roughness values and highly wrinkled sections exhibit increased microfacet scattering, lending realistic variability to light diffusion. The Metallic channel remains consistently high to emphasize the conductive, metallic nature of aluminum, while the Ambient Occlusion map deepens the perception of depth within the creases and folds, enhancing realism. Displacement or height data further enrich the tactile feel by enabling parallax effects in 3D environments.

Rendered at an ultra-high 8K resolution, this seamless PBR texture is optimized for integration with popular 3D software such as Blender, Unreal Engine, and Unity, ensuring sharp detail even in close-up views. Its fidelity supports diverse applications, including product visualization, packaging design, and environmental asset creation for virtual scenes. For optimal results, adjusting the UV scale to preserve natural proportions of the wrinkles and fine-tuning roughness values can help balance the interplay between reflectivity and diffuse reflection under varied lighting conditions, enhancing the overall material authenticity.

Overall, this crumpled aluminum foil texture serves as a versatile and physically accurate resource for artists and developers aiming to incorporate realistic metallic surfaces characterized by complex surface deformation and nuanced reflective properties. Its detailed material composition and thoughtfully mapped PBR channels make it an invaluable asset for achieving lifelike renderings of wrinkled aluminum foil in any digital project.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.