Default Geometric Metal Metallic Pattern Weave — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Default Geometric Metal Metallic Pattern Weave — Seamless PBR Texture

IDdefault-geometric-metal-metallic-pattern-weave
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Default Geometric Metal Metallic Pattern Weave texture presents a meticulously crafted surface that combines the inherent strength of metal with an intricate woven geometric pattern. The base substrate is a high-quality metallic alloy exhibiting a smooth yet subtly textured finish that mimics interlaced metal strands. This weave structure is enhanced by fine oxide layers and controlled pigmentations producing a consistent color response across the surface. The material’s composition reflects a balance between polished and brushed metal finishes delivering both reflectivity and diffuse properties that contribute to its visually compelling appearance. Its uniform porosity and minimal weathering effects ensure durability and realism making it ideal for assets requiring authentic metallic pattern detail.

Designed for physically based rendering workflows this seamless PBR texture set includes all essential maps: BaseColor/Albedo captures the metallic hues and subtle color gradients of the weave; Normal maps convey the depth and relief of the interlaced metal strands enhancing surface realism; Roughness defines the varying degrees of surface reflectivity from polished highlights to matte recesses within the pattern; Metallic channels emphasize the reflective metal nature; Ambient Occlusion adds subtle shadowing around the weave intersections; and Height/Displacement maps allow for precise surface contouring and parallax effects. The texture’s consistent color and response characteristics make it particularly suitable for large-scale tiling in visualization projects with seamless edges that avoid visible repetition.

With resolutions up to 8K this texture is optimized for use in modern rendering engines such as Blender Unreal Engine and Unity supporting high-fidelity visualization archviz real-time applications and offline renderers alike. When integrating this material into your project consider adjusting the UV scale to fine-tune the perceived weave density according to the model’s dimensions and experiment with roughness values to adapt the metallic shine from subtle sheen to bold glossy highlights enhancing realism based on lighting conditions. This approach ensures the metallic pattern weave complements your scene’s aesthetic and technical requirements.

Curated for quality and prepared under licensing this texture is a versatile and reliable choice for artists and developers seeking a default geometric metal metallic pattern weave surface that delivers consistent results across diverse rendering workflows. Verifying color space and gamma settings to match your project setup will maximize color accuracy and material fidelity during look development. Attribution is appreciated but not required supporting flexible integration into a wide range of creative pipelines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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