Default Geometric Metal Metallic Pattern — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Default Geometric Metal Metallic Pattern — Seamless PBR Texture

IDdefault-geometric-metal-metallic-pattern
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Default Geometric Metal Metallic Pattern is a meticulously crafted seamless PBR texture designed to enhance physically based rendering workflows with high fidelity and realism. The base substrate is a refined metal surface exhibiting a geometric pattern that balances precision and subtle variation typical of engineered metallic sheets. The texture emulates a polished yet slightly brushed metal finish where fine linear grain orientation and minimal porosity contribute to a consistent surface response. A combination of metallic oxide layers and carefully calibrated pigments lends the pattern a true-to-life metallic sheen and color balance. This ensures the texture’s BaseColor (Albedo) channel accurately reproduces the natural hues of treated metal while the Metallic channel defines the extent of metalness reflecting the genuine metallic characteristics of the substrate without artificial exaggeration.

The texture set includes all essential PBR maps optimized for seamless tiling on large-scale surfaces suitable for archviz real-time engines and offline renderers. The Normal map captures the subtle surface undulations and the geometric pattern’s depth providing tactile detail that enhances light interaction. Roughness maps are finely tuned to replicate the interplay between polished and brushed areas allowing for realistic specular reflections and highlights. Ambient Occlusion channels emphasize crevices within the geometric design enhancing depth perception without overpowering the material's overall brightness. The Height or Displacement maps provide nuanced relief details ideal for parallax effects or tessellation adding an extra layer of realism when viewed up close.

Rendered in up to 8K resolution this metallic pattern texture is ready for seamless integration into Blender Unreal Engine and Unity projects. Its consistent color response and calibrated gamma ensure it matches a wide range of project setups with minimal adjustment. For optimal results it is recommended to carefully adjust the UV scale to maintain the geometric pattern’s integrity across expansive surfaces and to fine-tune roughness values depending on the lighting environment to achieve the desired metal reflectivity. This texture offers a versatile solution for visualization game engines and architectural rendering balancing technical accuracy with artistic fidelity.

Attribution is appreciated but not required reflecting its status and open usage philosophy. Curated with a focus on quality and practical application this Default Geometric Metal Metallic Pattern PBR texture stands as a reliable resource for artists and developers seeking physically accurate visually appealing metallic surfaces with seamless tiling capabilities and comprehensive PBR channel support.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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