Default Metal — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Default Metal — Seamless PBR Texture

IDdefault-metal
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Default Metal — Seamless PBR Texture is a high-quality physically based rendering material meticulously crafted for realistic metal surfaces. This texture represents a typical metal substrate characterized by a dense fine-grained crystalline structure often found in common industrial alloys. The surface exhibits subtle variations in grain orientation and minimal porosity giving it a slightly brushed finish with a consistent color response that reflects the underlying metallic base. The metal's natural oxide layers and slight patina variations are captured to enhance realism without overwhelming the base color providing a balanced and neutral metallic appearance suitable for a wide range of projects.

This seamless texture set includes all essential PBR maps to accurately simulate the metal’s physical properties across various rendering workflows. The BaseColor (Albedo) channel delivers a natural metal tone with carefully calibrated colorants that mimic real-world pigments and oxide layers. The Normal map encodes fine surface details such as micro-scratches and brushed patterns adding depth and tactile realism. Roughness values are precisely tuned to reflect the semi-polished finish allowing for controlled specular highlights and subtle diffusion of light. The Metallic map defines the material’s conductive properties reinforcing its metal nature while Ambient Occlusion enhances shadowing in crevices to boost visual depth. Height and Displacement maps capture minute surface irregularities perfect for advanced parallax or tessellation workflows.

Designed for large-scale tiling this 8K resolution texture ensures crisp detail and sharpness even on expansive surfaces making it ideal for use in architectural visualization game engines such as Unreal Engine and Unity as well as offline renderers like Blender’s Cycles. The material is prepared with proper color space and gamma settings to seamlessly integrate into any project setup. For optimal results it is recommended to adjust the UV scale to balance detail repetition and to fine-tune roughness values depending on your scene’s lighting conditions ensuring the metal surface reacts realistically under different environments.

This licensed metal material is curated for quality and versatility offering a reliable default option for metal surfaces in physically based rendering pipelines. While attribution is appreciated it is not required allowing unrestricted use in commercial or personal projects. The included color/base layer preview simplifies quick look-dev helping artists and developers efficiently visualize and implement this metal texture in their workflows across real-time offline and visualization applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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