Seamless Diamond Plate 006 A by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Diamond Plate 006 A by Textures – PBR 3D Texture (8K ready)

IDdiamond-plate-006-a-by-textures-pbr-seamless-8k
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Diamond Plate 006 A by Textures is a meticulously crafted PBR 3D texture that replicates the industrial metal diamond plate surface with exceptional realism. The base substrate is a robust metal commonly steel or aluminum known for its durability and characteristic raised diamond pattern used for anti-slip flooring in industrial environments. The texture’s surface finish exhibits a slightly weathered brushed metallic look with subtle oxidation and wear marks enhancing authenticity. Coloration features a warm yellow-orange hue reminiscent of safety-coated metal plates created through oxide layers and pigments that add depth while preserving the natural metallic sheen. The surface’s microstructure including the raised tread pattern and fine scratches is accurately captured to reflect light predictably under physically based rendering workflows.

In the texture’s PBR channels the Base Color (Albedo) map conveys the warm yellow-orange metal tone combined with subtle discolorations from wear. The Normal map encodes the detailed diamond tread relief and fine surface imperfections giving the material its characteristic tactile feel. Roughness values vary across the plate with smoother flat areas and slightly rougher raised diamonds simulating the interplay between polished metal and textured tread. The Metallic channel is set to represent a fully metallic surface ensuring accurate light reflection typical of steel or aluminum. Ambient Occlusion enhances depth perception by emphasizing crevices between the diamond shapes. Height or Displacement maps provide additional relief for enhanced surface geometry when used with parallax or tessellation techniques enhancing realism on close-up renders.

This texture is seamless and tileable at resolutions up to 8K making it ideal for large-scale surfaces without visible repetition. It is fully optimized for consistent shading across modern engines including Blender Unreal Engine and Unity supporting workflows such as Blender’s Principled BSDF shader and Unity’s URP/HDRP Lit shader. When integrating import the base color map as sRGB and all data maps—normal roughness AO and height—as Non-Color to maintain accuracy. A practical tip is to maintain consistent texel density across your model and consider using triplanar or layered tiling to minimize visible seams or repetition especially on complex or curved surfaces. Combining normal maps with height/parallax can further enhance the tactile feel of the diamond plate surface for greater visual impact.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.