Seamless Diamond Plate 006 B by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Diamond Plate 006 B by Textures – PBR 3D Texture (8K ready)

IDdiamond-plate-006-b-by-textures-pbr-seamless-8k
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Seamless Diamond Plate 006 B by Textures is a high-quality tileable PBR 3D texture meticulously crafted to represent industrial metal diamond plate surfaces. This texture simulates a robust metal substrate typically steel or aluminum characterized by raised diamond-shaped tread patterns that provide enhanced grip and durability. The metal base exhibits a slightly oxidized and brushed finish with subtle surface imperfections and wear typical of frequently used flooring or industrial platforms. The color palette features a warm yellow-orange hue suggesting a painted or powder-coated metal surface designed for visibility and safety in industrial environments. The composition hints at a dense low-porosity metal with a hard surface while the diamond pattern’s geometry and grain orientation add functional texture and tactile feedback.

In terms of PBR channels the Base Color (Albedo) map captures the distinctive yellow-orange metal paint including nuanced shade variations and subtle weathering effects. The Normal map accurately portrays the raised diamond plate pattern and surface irregularities providing depth and tactile realism when lighting interacts with the texture. The Roughness map reflects the semi-glossy brushed metal finish balancing reflectivity and diffuse scattering to simulate realistic wear and slight oxidation. The Metallic channel confirms the fully metallic nature of the material while the Ambient Occlusion map enhances shadow detail in crevices between the raised diamonds. The Height/Displacement map allows for additional surface relief useful for parallax effects or true geometry displacement in advanced rendering workflows.

This texture pack is optimized for seamless tiling across large surfaces ensuring consistent and predictable shading behavior in physically based rendering engines. It is fully compatible and ready for use with popular 3D software and game engines such as Blender (using the Principled BSDF shader) Unreal Engine (feeding Base Color Roughness Normal and AO into the appropriate channels) and Unity’s URP or HDRP pipelines (connecting to the Lit shader). With resolutions reaching up to 8K this diamond plate texture delivers exceptional detail suitable for close-up renders and high-fidelity visualizations making it ideal for industrial scenes architectural visualization and virtual environment design.

For best results maintain consistent texel density across your UV maps to preserve detail and avoid stretching. To reduce visible repetition consider using triplanar or layered tiling techniques especially on large or complex surfaces. Additionally combining the Normal map with Height or Parallax maps can enhance the perception of depth and surface complexity while importing the Base Color as sRGB and all data maps as Non-Color ensures accurate color and shading fidelity. This versatile public domain texture offers a reliable and efficient solution for creating realistic industrial diamond plate materials in any modern rendering workflow.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.